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Reviews for "GARE"

The game is pretty much awesome, but gets boring quickly. Want multiple backgrounds!

bug on lvl 10. no background,no badys, just me and my side kick geting shot at. love the game play. need more teammates thought.and a way to turn off surkity(the laser, and cross hair thing that kill you if you don't move)

prexen responds:

Im sry that you could not load mission 10. This is an issue with fp and the system in witch it runs.This goes for everyone that gets black screens in the game.
The teammates idea is actually really good. From what i can say now for how i think they will be implemented(and this can totally change) is that... if they die...they are dead period. Or in some missions you could have something like escort of something (i particularly HATE escorting) but lets see what happens if i can get a sequel going.

Alright where to begin... i suppose to start looks and plays very well well designed graphics controls and particles good design in the levels very involved in the kiteing and general play
at first its challenging but then when you find the flaw it gets easy... basicaly there is one great easy way to smash through this game... and that is armor and armor regen... all you have to do is purchase the body that gives you those two things and you can just walk through all your enemys causing them to explode on contact and because health isnt a problem it doesent matter other than that you have a great game with all the trimmings to keep someone interested a well designed game and a well deserved 3 stars from me

keep up the good work peace out...

for lack of a better word just plain cool

I really loved the game, the color scheme was awsome, the story a little to less but the experience overall very nice. I played it through and found the level 9 so nice...after all that tedious crawling though the previous levels here you have massive amount of enemies = massive fun (with the right firepower ;) )
One thing that could be better would be something like a layered sundtrack and a more wave-like behaviour of the enemies. I also would like to have levels with increasing difficulty over time and unlockable elements on the play-field. (Like towers that shoot enemies, once activated).
But hey...the engine worked great for me even with loads of particles and stuff. So, keep on that good work.

prexen responds:

If i can make a sequel im def taking more attention to the story and the available soundtrack.
"increasing difficulty over time" , this is actually in the game. Missions 6 7 and 8 and to some extends 9 and 10. Quick example: the more time you stay in mission 6, the rays gets more intense, and so the gunfire at mission 7.
Towers and some gun placements are def in for a sequel if i can make it a reality.
"But hey...the engine worked great for me even with loads of particles and stuff.", it still has room for improvements :) , ty