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Reviews for "Last Dance (Part 1)"

Some of it didn't make sense.
If I didn't grab the gun in the alley, why would it say I did?

Shroom-Cushion responds:

I'm not sure what are you refering to, but I imagine it's the part where you choose the gun at the windowless store? Because to get to that point, you must take the option to check is the bagman alright, and that option makes you take the weapon - the text says so, even if you didn't actually click TAKE WEAPON anywhere.

Cheers!

I really liked all the different paths that your able to take. Loved the whole idea of whats happening and trying to find your basis. And nice song btw

Shroom-Cushion responds:

Thanks!

Everyone loves the song. D:

Nice!

Shroom-Cushion responds:

Thanks!

This was really great!

I feel like the artwork was really good for the style, but could use some improvement, regardless, great game, and I will look forward to part 2! :)

Shroom-Cushion responds:

Thank you, good to know!

It's cool to hear nice words about my crappy art, even if I fully realize that it's not good enough. Part 2 is 50% done, I'd finish it quicker, but without a PC I'm working on an old laptopt, to which I don't have much access. A few times a week, it ain't actually mine. D:

I'm not sure does the sequel have any improvements in art, but I guess you guys will decide that.

I give it a 4 not because anything is necessarily wrong, because I loved it. Even though it was very simple and short it was enthralling. Please, make a longer one!! and possibly next time dont make most of the choices as obvious, i would have liked to sit and decide which choice would be the best. And maybe each choice leads to a different path, not one choice killing you and the other not killing you. TYSM

Shroom-Cushion responds:

Thanks!

I'm already half done (one of the two arcs done) with the sequel. One arc so far is already bigger than this game and I still have the second one to make, which should be as big as the first choice arc. So yeah, it will be longer. I don't think the sequel will have a perfect system like that, where every choice has a meaning and effect on further development. I think it's slightly improved, but not that much. Though, I do want to make a project, unrelated to Last Dance, in which every single choice would have meaning and change the course of events significally, but I'll worry about that one in the future.

Cheers!