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Reviews for "Get Closer"

level transition too annoying to tolerate.

game tries to be deep when it's not. at all.

trying to piggyback onto the art game genre and failing horribly.

some piano music does not an art game make.

hmm i see the message the author is trying to send but its not right for a game and i found it boring

If at first you doing succeed, be a pervasive asshole until she start building walls around herself to keep your stupid ass out. That's the moral I'm taking from this game.

It was cute.

This game is not a deep work of art. It's barely a game at all.

I'm displeased whenever a game uses any combination of
blank design
low-res graphics
soft music (or ambiance)
slow, "pithy" text
and every fool on the Internet immediately begins to sing the game as deep and inspiring.
All of these traits are commonly used gimmicks in the art genre, and they're easily identified as characteristics of an art Flash, regardless of whether or not they understand what the game expresses, or if the game expresses anything meaningful at all.

I searched for some deep meaning to the game and could find none. All I found is the simple statement: "in life one wants things, and one faces difficulty getting them." There's no argument there, no secret, no epiphany. Everything in the message that the game offers is one of the first things a child understands. Yes, getting what one wants isn't easy. Everyone knows this, and it doesn't make a good theme for any game, especially not this one.

Games should be entertaining at some level, and if entertainment does not lie in the theme of the game, then it should lie in the actual gameplay itself. Even here, Get Closer was severely lacking. The controls felt incredibly imprecise, and the levels were only as difficult as the game wanted to cooperate with the player. I beat the purportedly most difficult level in a matter of seconds, yet the one before it seemed to take forever. Even if it had been more difficult, the difficulty would have been artificial (like I said, sometimes the controlled character would more quickly and precisely, other times not).

Only in beating the game did I realize how pointless it was. Rather than a commentary on love or relationships, which it could have easily been, the game is just one overly simple mechanic, and its whole design felt very wooden at that. You could replace the character with any other, and the female character with any traditional "goal" item, and the game would stay almost exactly the same.

If there's anything less satisfying than an art game with poor controls, its an art game with poor controls that doesn't have any artistic purpose.

simple and yet beautiful
it's great that you inspire true love since we don't have much of that around anymore. although it is hard for most of us to take that first step to trying to love someone, we have time to love someone bit by bit.
Even though I'm not one to say, we should strive harder for love and i hope you guys find your perfect mate <3 (nice song to go with it