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Reviews for "A.R.C.S"

Dead fun.
I liked the weapons, the graphics, the gameplay, the music and there were plenty of upgrades to keep me appeased (though I found I didn't need to use any of base upgrades, such as carpet bomb at all).

My only gripe is that it's really damn short. I completed it and was left wanting more levels.

So there you have it:
Make an A.R.C.S. 2

Wow really? I like the retro thing it looks pretty cool and the mechs are well designed, but
what the f@$^K is with the restart after you die? That is not something I want in my retro games to comeback. I mean I know I'm wasting my time playing these games anyway, this game actually makes me regret starting it.

This game was really fast paced which I did not expect when I started playing. The very first few missions were probably the easiest in the game, but they progressively got harder and spawned faster than before. Though I do have some pros/cons I'd like to discuss.

Firstly, the cons.
-While it was a challenge using your system of scrolling through weapons, I found myself randomly pressing the wrong keys by mistake because as soon as you're near the 2nd boss or 3rd boss, the game itself becomes SO fast and switching weapons through the arrow keys sometimes made me go too fast. If it was me, I'd feel more comfortable if you can just use the scroll from the mouse to switch weapons since not only are you still able to shoot and concentrate, the scroll just happens to be next to your trigger finger.

-No save point in this game. It was a real bummer when I first lost and I had to start ALL over again. I probably put 1-2 hours into the game but when I finally lost on Hard, well, I kinda regret putting all that time and effort just to do it all over again.

The Pros
- The limited upgrades made this a very good challenging game, not just your boring shooter with so many upgrades that suddenly you're OP.

-The weapons were fun to use though probably I used the pump action the least. I felt each weapons price was fairly priced.

-Graphics were really sharp for pixels! And I liked the idea for that huge robot. I expect to see more of those in your games. I'm now a fan! haha

-The enemy itself was a good challenge. Always making it harder and making us get into the game. The new flying units were probably the most annoying for me though I got through them fairly easily.

So basically, I had alot of fun with this game! Though I think the only downside I can think of while I did not add it in the cons, was the lack of response from your little 3 man squad. Clearly, it's YOU doing the work and destroying. I know their just there for support but they hardly helped to be honest. Same with the droids..though I never got to unlock missiles for them. Maybe tweek the squads AI to respond faster to enemies? To be honest I felt like I was wasting credits on them if they hardly shoot/kill anything while I was playing.

Retromite responds:

Thanks for the feedback =) We actually wanted to use mouse wheel for weapon cycling, since it really is perfect. However, it seems flash doesn't work well with it, depending upon browser, OS, and even portal.

The guys and drones can become quite effective, but we didn't want them making the game go on auto pilot either. Still if you invest heavily into them, they can be quite effective, and an alternate approach to the heavy mech upgrade path.

Decent enough. Maybe I'm getting old, but I found myself straining my eyes to see what was going on - everything was very small, and keeping track of enemies, targeting reticule, and weapon load status was a pain. Also, as others have remarked, if you're holding down the fire button and you switch weapons, the new weapon should continue to fire without you having to release and press fire again.

I finished it on easy - thanks for including difficulty levels!

Needs some work. The autofire should carry though when you change weapons. There were several times when I changed weapons and realized I was not firing, even though I was holding down the fire button. You're supposed to use multiple weapons so it's counterproductive if I change weapons and have to reclick to fire. There should also be more upgrades for each weapon.

Retromite responds:

Thanks for the feedback! I actually agree with you, and it was like this originally. However it also resulted in problems when using the Arrow Key switching method, resulting in accidental firing of one shot weapons and such.

In hindsight it probably would have made sense to have made cycling weapons stop the fire, while switching to a weapon directly with a number key continue firing.