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Reviews for "Portal Panic"

Great game, am gone play one more time because it's really good, music grafics are and the top, this time you make me enjoy to begin to end, the end...don't miss it it's EPIC jajaja Good job

I'm the boss of the game

Game Overall:

Slightly more buggy and laggy than I wanted it to be.
I lowered the quality all the way down and it still had problems running.
Pretty good. Had me hooked (played way too long)
But here is some feedback and some problems I found.

The Captain:

At first I thought he would be the worst character to play... until salad fingers was unlocked. lol
Shotgun reload is such a pain.

Pico:
My second favorite character.
Why does he stand up when I'm shooting in a small place? Shouldn't he still be crawling?

Dad:
Thought he would be the slowest... guess not.
When I played as him, sometimes I wouldn't receive damage. Is this supposed to happen?
Wish there was a tackle; maybe it would be too similar to Bitey's dash?

Salad Fingers:
Just hated using this guy. Too slow, awkward height (3 blocks), and his attacks...well they aren't attacks at all. Until the boss, I didn't understand why he had two weird and sometimes useless attacks.
His stage made everything sooo slow and much buggier too.
Music didn't help to make the stage interesting. Just boring and grueling to play.

Bitey:
He's probably everybody's favorite in this game.
Spamming dash pretty much makes him fly. I can fly from one side of the map to another.
It made the game easier because of this.
I almost ran off the map; good thing you blocked off the edges.
His double jumps are definitely inconsistent. Sometimes I'll jump really high other times I'm jumping as high as a normal jump.

Stages/Levels:

Springs are inconsistent. Sometimes it would work, sometimes not.

Some of the disappearing blocks are located in bad places. My characters have gotten stuck in a spot several times, and in one stage, a block was directly in the path of a spring; this was VERY frustrating.

What's up with the weird land/ground layout of Bitey's stage. Made playing it awkward.

Dad's stage had breakable blocks at awkward places. There was a place where Bitey could only reach. Why have these breakable blocks there?
ALso, there's an underground complex; there was a big chunk of breakable blocks that were on the ceiling and a small space that looked like either pico could crawl through or Bitey could jump onto. I was frustrated when it took me so long to figure how to get up there, but there was no reward.

Moving platforms are definitely buggy. It gets stuck if an enemy has been killed under it.
It also gets stuck if a character bumps into it or is standing on the edge of it.

Enemies:

Some of the bouncing little balls and stuff would just obliterate me.
I would get in an endless cycle of being stuck on top of it and having my life leeched away.

Boss:
Was this a joke?
Too easy and predictable. Spam attack and that was it.
Not enough damage for a boss. Other enemies do a lot more.
Hearts can only be acquired by Pico... why? Was this intentional?
The disappearing blocks are too close together for anyone else to receive hearts.
The buggiest and laggiest part of the game.

Ending:
Maybe something cooler? It was very anticlimactic.

ending made it all worth it

How is this game rated teen i enjoy the game but i think it shouldn't be teen