Holy shit, the movement during the fight scenes is so damn smooth and realistic. I can't imagine how long this took to make.
The only problem I noticed, is that sometimes the voices were out of sync with the faces.
Keep it up!
Holy shit, the movement during the fight scenes is so damn smooth and realistic. I can't imagine how long this took to make.
The only problem I noticed, is that sometimes the voices were out of sync with the faces.
Keep it up!
Hey thanks. Seems like the convert to MP4 slightly throws the voices off. I noticed that too.
was that abobo in the factory? if it was then this video sucks cause abobo never dies
You must of never beat the first level. You poor poor soul. Youre missing out.
its......so.........REALISTIIIIIIIIII IIIIIIC!!!!!!!!!!!!!!!!!!!!!!!!
this Is some of the best rotoscoping I have ever seen. Very Fleischer brothers. I don't know why rotoscoping gets such a bad rep. It can be just as fun and cartoony as any other animation style. This cartoon can attest to that. Good stuff.
Yeah some think all it is, is tracing. But that's not true. It all depends on how much you use the actors as your reference. I use the motion but not the clothing or the faces and having that match up is a pain. Glad you like it.
I absolutely LOVE your style of animation, such an incredibly realistic smooth type of animation that you really need to stick to, as it really just makes your animations POP out and look incredible. You must do more videogame parodies using the same type of animation, it really just works quite well! As for the humor, it desserves a whole thumbs up, Double Dragon was indeed an awesome game, and similar to the Doom animation you recently did this is awesome as well. If you ever intend on future animations keep the style, theres nothing wrong with improving though, as these parodies with your style of animation are great.
Thanks! This style takes a long time to make thats the big downside to it. Trying to figure away to some how mix a rotoscope style setup where I'm not required to draw every frame of work, but rather key point certain frames to reference off of, but this style dose show some rewarding looks once done. Glad you enjoyed the cartoon. ;)