00:00
00:00
Newgrounds Background Image Theme

RestiveTrooper5153 just joined the crew!

We need you on the team, too.

Support Newgrounds and get tons of perks for just $2.99!

Create a Free Account and then..

Become a Supporter!

Reviews for "Silly Sausage"

Silly intro, original idea and funny game. But still couldn't get hooked more than 10 mins, it gets very easily repetitive and sometimes frustrating.

I freakin love your work guys, but this one is a little too annoying for me :P Same thing was with your baloon game- in the first I keep hating it, but after a while I beat it with pleasure, so no rating from me for now x) Love your style.

The control scheme is the biggest issue here. I felt the controls were unresponsive, unintuitive, and unforgiving. Why when I go through a tube my up is still relative to my entering the tube, but my other directions are *not* relative; I don't know. Pick one and stick with it! I got to about lvl 20 before raging at this thing.

The next annoying bit was the spiky enemies who literally move RANDOMLY but with no indication of which direction! Why would you have random movement with no way to react properly!? I get that some games are all about that; but not puzzle games. Puzzle games are for you to think your way through a situation and pure randomness adds more of a luck factor than anything.

Pick something like "they always move clockwise" or "they always move to the farthest wall" or "They always cross gaps" or SOMETHING. Pure random movement is lazy and annoying for a player.

That said, the type of game was fun, interesting, and different than I assumed at first. The fact you grow and ungrow is pretty sweet. It's just odd to me that when shrinking I can't change direction to counter the shrink. Stuff like that irks me because you probably implemented *something* to do that, but there are no instructions or training exercises to figure out how the controls are *supposed* to work.

I'd give it a 5 if the controls made a bit more sense and the spiky enemy was not random.

In response to a few other posts; I think it feels unresponsive because of the same reason they're saying. it has to be right on or something; which doesn't feel right in this day and age. It makes sense when you're playing a grid to be right on, but when everyone plays games that are no longer tied to grids it ceases to feel like it's functioning properly. Frankly I'd take it out of it's grid state.

OMG the controls are freaking TERRIBLE! It is so hard to get him to go just where you want him! Also, bad choice in music. Other than that, its a cute little game.

It's not bad. I love the concept, and it's quite unique. I don't have an issue with the controls, and fail to see what everyone problem is. I agree with blurrymadness about the enemies and their random paths, it gets frustrating. Enough of the anti-grid banter. I'm not even going to get into it... just stop... lol