00:00
00:00
Newgrounds Background Image Theme

musti727 just joined the crew!

We need you on the team, too.

Support Newgrounds and get tons of perks for just $2.99!

Create a Free Account and then..

Become a Supporter!

Reviews for "Don't Get Your Ass Chewed"

The mechanics aren't too shabby. I typically hate top-down shooters because of the independent movements for shooting and running. The turn-based action does slow down game play a bit and the graphics could be better. But it looks like this is merely a prototype for a better game. Keep up the good work. I'm interested to see what you eventually come out with.

Kwing responds:

Thanks! If you're hoping for a more sped-up game, I'm sorry to say you won't be interested in the bigger project, as that too will be turn-based. But ideally it will feature enemies that shoot back at you and cover to duck behind! :)

Pretty good prototype

I liked the gameplay; I thought the turn-based aspect fit the game dynamics really well. We've all seen hundreds of zombie shooters where it's just a hassle to try and change weapons to meet the particular demands of the level, this was obviously different. The sfx were good, thought I didn't like the choice of music for this type of game. I thought the amount of movement varying per weapon was a little unusual, especially since it didn't seem to correlate with weapon weight (heavy weapons = less movement), but I thought that concept worked well with the strategy aspect of the game.

I'm not going to complain about the graphics re: characters and enemies, and I realize this is a stepping stone to a larger project, but you could've made the terrain a bit less bland. Also, using a pic from Zombieland for the title screen is probably setting the expectations for the graphics a bit high and resulting in so much negative feedback. I would also recommend making the level names a bit more descriptive since you've stated that each level has its' own unique challenges. Adding some sort of general radar map in the viewable screen, even if it's hazy or doesn't show every approaching zombie would probably be a plus since your first X number of shots are just guesswork. This is a good jumping off point for a shooter, and I look forward to the finished product.

Kwing responds:

Good review!

Music selection - I actually thought that I picked a good song for this. When I heard it on the Audio Portal I was taken in by its relaxed style mixed with some stone-cold techno. I felt this did a good job of setting a mood of thinking and prioritizing weaker zombies as well as blasting their heads off. Granted, the music does get a bit annoying; I remember when I tested this I thought it reminded me of one of those old 2006 Flash games. The limited music selection definitely makes it feel dated.

Weapon weight - I thought I made this quite realistic. A sniper rifle with enough power to penetrate several zombies is heavy and requires a lot of equipment for a proper shot, and an M60 is so heavy it's usually a mounted gun. Uzis tend to be very small, being submachine guns, and therefore would be light. Not sure what you're getting at with this.

Level names - I also feel like I did a decent job here, too. For instance, Lilliputia is an island in Gulliver's Travels known for having tiny people, and Ninja obviously implies the enemies are going to come at you quickly. I understand a couple of the names, like "Imps" could be a bit cryptic, but they didn't seem too bad to me.

As for a radar, this could be a decent idea. The implementation of simple zombies was done as a way to test out the engine itself, but when I realized how darned fun it was, I decided to make a small game out of it. Since I didn't put that much forethought into the whole concept of endless waves, I didn't bother with a radar, but that's not a bad idea.

Not bas at all but, huh, medals don't work.

Kwing responds:

Funny, they work for everyone else. Update your Flash player, try changing browsers, refresh the page, clear your cache and/or cookies, and check your internet connection. If your connection spazzes at the moment you unlock a medal, the request won't go through.

It works but is it a game? Unlimited ammo, no story, no graphics and no challenge... I would have to say no.

0,5/1

Kwing responds:

The challenge doesn't come from the unlimited ammo, it comes from the difficulty curve... Which picks up quite a bit in later levels and in arcade mode.

Also, don't try and pretend Rebuild or The Last Stand had much of a plot, either. They're all pretty much the same: Zombie outbreak, everyone freaks out, you try to survive.