00:00
00:00
Newgrounds Background Image Theme

Utubj just joined the crew!

We need you on the team, too.

Support Newgrounds and get tons of perks for just $2.99!

Create a Free Account and then..

Become a Supporter!

Reviews for "Faerie Alchemy"

Interesting concept for the game. it had me occupied for a good hour. One possible glitch I've been seeing is that in the games after pressing play again, sometimes elements would unlock before I make the necessary match. Also, I would suggest simplifying the instruction page.

Definitely has replay value. A little short on the reward side. More to come with updates I suppose. Feels like toward the end there are too many blocks. It really screws you missing one move at that point, which I can't really argue with.
Perhaps the random block generator is too random by then? Or maybe I just need more space! :D

Reliably getting 20,000 after several (30+) times through.
Too bad we can't pick music straight off of the Audio portal. That would be sweet.
God I loved that Tetris forced you to play faster and faster. Though I do like getting time to think a couple moves ahead.

What a fantastic time-waster!

Addictive variant on Columns, but you really should immerse me more than that. No, medals even if they were working wouldn't count for that for me.

Instructions:
*Game Screen
1. The lower brown rectangle (the big one) in the center is the play area (8 by 6).
2. The upper brown rectangle (the horizontal one) in the center is the placement area.
3. The gray square on the right is your typical Tetris prediction area.
4. The tree with the elements on the left shows the elements you've unlocked for this game only.

*Controls
1. Mouse or arrow keys. WASD doesn't work.
2. Left/Right (Click Drag Left/Right + Release) moves the placement area elements.
3. Up (Click Drag Up + Release) rotates the elements clockwise. The elements will cycle from horizontal to vertical and back.
4. Down (Click Drag Down + Release) sends the elements to the play area. You cannot move the elements after you send them like the ominoes in Tetris. Also, the elements do not stick to each other.

*Gameplay
1. Match 3 or more elements in the play area to upgrade them to the next element (you start with 2). Every new element you unlock for this game will appear on the tree on the left. If and when you lose, you will have to start all over. According to the badges you're supposed to get to the 12th element to become the master.
2. Your (local) high score is based mostly on which elements you match. For instance, a tier 9 can give you 2000 points where a tier 1 can actually give you negative points.

*Tips
1. Use the element tree list to help you with potential upgrades in the play area. Some 5 and 6 step chains can be fairly easy to set up especially in the beginning of a game.
2. There is no time limit - this is not twitch like Tetris.
3. If you have no room, the game allows 2 new rows above the play area for your next move as long as it combines, upgrades, and finishes 8 or less - yes including the combos that may happen (so technically there are 10 rows?)
4. Each element match will always result in 1 upgrade element, so if 2 sets of elements combine during the same turn you will get 2 upgrade elements from it. The upgrade element appears in the lowest row from left to right. If elements are falling, they will settle before anything gets combined.
5. Upon replay, previously unlocked elements will appear when you have 2 of your current highest element in play rather than forcing you to unlock them. This makes the game harder but could be used to get to new levels faster.

i have seen many games like this. this game could be very good but the controlls are bugged.

Good game, very addictive. It was a bit vague on the controls but figured out that i could use the arrow keys rather than relying on the mouse to move the elements.

Maybe reward the player when they combine 4 or 5 elements at the same time or do a combo and have the high scores compared with other players other than just your own.