00:00
00:00
Newgrounds Background Image Theme

ER-Cursed-Writer just joined the crew!

We need you on the team, too.

Support Newgrounds and get tons of perks for just $2.99!

Create a Free Account and then..

Become a Supporter!

Reviews for "Faerie Alchemy"

The game concept is great and as it is still beeing developed, I hope there might be more features coming. Gameplay, Idea, Graphics and Music are all fine.

As has been said before, controlling where an element will spawn is hard. Its always spawning in the lowest place and if theres multiple, it will choose leftmost place on the lowest level.

Thus requires thorough planning and a bit of luck to unlock the high ranking elements. I finally managed to unlock the violett skull, but it took me a while. It wasnt easy, but the challenge added a good bunch to the games addictivness.

What this game could use is more play modes and maybe some specials.

I could imagine, for example, that for each unlocked element in a single play, you are granted single removal action for previously misplaced blocks.

Also, the ability to discard your next pair of blocks might be interesting.

Anyhow, it shouldnt make the game too easy, rather add some strategic options that one can save up till the air is getting really thin.

Also, the title suggest that there might be a bit of a story behind the game - at least the game title has some potential - and a cool background story would definatyl take this game to a whole new level.

I could picture a sereies of tasks where you have to create a certain composition of elements instead of just merging elements for the pure sake of it.

Good (draft of a) game after all, I'd like to see more coming.

Definitely has replay value. A little short on the reward side. More to come with updates I suppose. Feels like toward the end there are too many blocks. It really screws you missing one move at that point, which I can't really argue with.
Perhaps the random block generator is too random by then? Or maybe I just need more space! :D

Reliably getting 20,000 after several (30+) times through.
Too bad we can't pick music straight off of the Audio portal. That would be sweet.
God I loved that Tetris forced you to play faster and faster. Though I do like getting time to think a couple moves ahead.

What a fantastic time-waster!

I don't know why everyone complains about randomly placed transmuted elements. THEY ALWAYS APPEAR ON THE LOWER AND LEFT MOST POSITION.

About the game itself, it would have been nice to reward players somehow who create combo chains. Perhaps add some wildcard elements. Adding a mana pool and skills and upgrades will only take away from the simplicity of the game.

Cool game, though it gets really hard at about the lotus stage. @mehnameless: The controls are classic tetris style, up to rotate, down to drop, left and right to move. And the result placement is not random, it always goes to the bottom left.

first timers, press down to drop elements, left click to rotate/flip, very addictive game good luck too all have fun