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Reviews for "Yorick's Quest"

Amazing. I love it. It just needs actual sound effects and a bit of polish and it'd easily be my #1 flash game of all time.

Fuck this game is hard, but I can't stop playing it!

IdeaGuyStudios responds:

Ha ha, yeah. It's hard. But it is entirely possible to get really high scores if you are truly a chivalrous knight!

amazing game, we should collaborate, I'll the idea guy. I got these great ideas on some really cool NPCs that Yorick will run into on his quest, one of them is a demi human demi celestial half elf called Shinkanomaru, PM me for more ideas, all I ask is 50% of the revenue share.

When Yorick screams Holy Diiiiver, my dick melted.

IdeaGuyStudios responds:

Definitely, man. We'll idea it up and like sit around a pretend-table, and the game will practically make itself!

This game is what Broquest should be all about - hack & slash, with lots of enemies and a random damsel to be rescued.
I chuckled at the obvious references to Symphony of the Night, Ghosts 'n Goblins and other NES classics

The bull spouted by the princess didnt make much sense in most of the cases.
Okay, press up in midair to dodge attacks.
Okay, press down in midair to PWN your enemies
But c'mon, couldnt it have been a little more.. understandable? (Engrish speaker here)

The enemies were relatively easy to kill, though they came in HUEG numbers. Loved that one.
Im really looking forward to the final release of Broquest. Im sure it will be a blast.

Even though the game could use a little more polish in some areas, I found this game quite addictive, very well made and I often find myself playing it.
Here are a few pointers that I've gotten over the hours I've played it.

1- The maximum rank you can get is reached at 20 000. Which is too bad because you can easily reach 100 000 if you are familiar with the mechanics.

2- Distance doesn't matter at all if you're aiming for a high score. You only get 100 points every 50m and it doesn't scale with the combos unfortunately.

3- The points you get grow exponentially in relation to the combo. Which is why you must try to reach the highest combo possible for more points. It is better to get a combo of 100 once rather than getting a combo of 50 twice.

4- You start with 100hp and you will lose 10hp if you get hit. However, health regenerates gradually once you reach a certain combo. If your combo is 10 you will regenerate 1hp every 10 seconds or so. If your combo is 20 you get 2hp, and on and on. It doesn't seem like much but if you manage to reach a combo of about 100 you can fully restore your health if you can survive for a minute without getting hit.

5- So how can you not get hit? One critical move is the double jump. Jump, then swing, then jump. It allows you to bypass the harder areas without getting hit. By the way you cannot get hit if you jump above the game screen so you can use this as a stalling tactic for health regeneration.

6- Pressing down while jumping will let you use the "Holy Diver" technique. Which is the most overpowered move in the game. Is has I-frames during the whole animation and will instakill avery enemy in your path. Which makes it twice as powerfull as the normal swing.

7- Crouching is useless, however the back dash is quite usefull for I-frames, especially if combined with the holy diver technique for even more I-frames. you can practically be invulnerable if you combine these techniques properly.

8- Death will appear if you stay in the same zone for too long. THIS is what makes the game difficult and is a major pain in the ass. It means you have to be constantly on the move. After hours of playing I still don't know when its appearance is triggered but it basically is a game over. Death will instakill you even during I-frames or if you are above the game screen and you cannot outrun it.