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Reviews for "Starmada"

A Great Game just like the first one! The enemies are hard but the bosses are easy... Maybe I play Touhou too much...I don`t know....

Vibe13 responds:

yeah you're right the bosses are easier than the enemies, but it was purposeful because you don't have any chance to pick up shield/medic/life bonuses during the boss fights....obviously it would've been better to make the bosses harder and supply some bonuses, (ie from smaller enemies swarming around the boss or parts of the boss you could shoot off). I didn't have the time/mental-capacity for that this time around, but I'm gonna have a go with the next installment.

Consider this a significant leap over ya last one. This is the only game I've played so much that earning all the metals meant nothing so long as I actually managed to finish. Lol. Great design, great sound, good difficulty, lots of replayability, I want more!

Oh, look, that's 5 stars, that's the first time that's happened.

Lol, well, this was great in every aspect and it was really, really hard to find anything to improve upon. One of the things I noticed around hour 2 of playing however was that as you mentioned earlier you let the FX take precedence over the gameplay itself. Which while it didn't slow anything down was noticeable in the later levels with dozens of enemies eating my lasers. Point (2) was the sound track, the thump and pump kept my blood rushing to my hands to keep playing but after a while got drowned out. A little diversity between the three difficulty tiers would have helped I think.

And (honestly) the only other thing that I can think of that niggled at my mind was how your own ship was so basic and almost uninspired compared the rest of the baddies. I'm a little blue shell laughing and screaming while slaughtering an entire species. Easy to spot, yes, but still a little customization or visual improvements woulda been cool.

Now then, excuse me while I take the bodies of my enemies and use their bones to build a whorehouse for their women, lighting the torches to the alter with the fire from their bellies.

Vibe13 responds:

The player ship was the first sprite I designed and I think I got better at doing it over the course of developing this game, I _should_ have gone back and fancied it up a little, but by the end I was exhausted and didn't have the energy....next time around I'd really like to design multiple ship sprites maybe indicating your level of armor upgrade or something

Is it weird to find the small crafts harder than the actual boss in a level? Because I get killed before the boss more than if the boss himself. Maybe make the bosses harder and the small stuff from the start a little easier? Also hoping if you make a sequel of this game you edit and extend the resolution. Because sometimes it's really hard to see the bullets.

Overall very good game got me entertained for an hour+
I love platform shooters. <3

Vibe13 responds:

the bosses really should be harder than the enemies - my problem was that as it stands at the moment you can replenish health and grab shields while fighting the smaller guys but not against the bosses...obviously it would be better in the next version to just eject some bonuses during the boss fights, so thats something I really wanna do.

i like it !!!!!!!!!

great game

Another very well-made Flash shoot-em-up game. This one's a bit tougher than the first.

Graphics and music are excellent. Handling and controls are excellent.

One thing I particularly like about this game is even though there are lots of effects going on and lots and lots of enemies/bullets/etc... yet there is very little lag except on the spammiest of levels and even there it's perfectly within acceptable range and control of the player never suffers and is always responsive. This is a mark of a top-tier programmer.

Vibe13 responds:

thanks dude!

I really try hard to balance the fx so it doesn't slow down too much - I'm always pleased when someone notices all that effort I put in. :)