00:00
00:00
Newgrounds Background Image Theme

Wulfwynne just joined the crew!

We need you on the team, too.

Support Newgrounds and get tons of perks for just $2.99!

Create a Free Account and then..

Become a Supporter!

Reviews for "Halo In A Nutshell"

Cruddy animation, the sound is a bit on the low-quality side. Also, it shouldn't loop. Keep trying.

JGNation responds:

Definitely gonna keep working! Thanks! :D

I'm not going to base this review off of personal opinion as I felt that halo reach was one of the best halo's to come out, (excluding halo CE that games a damn masterpiece). The artwork in this animation was quite well done, the animation was good for what it was although more movement could have been added. It was quite short, but it was sweet, the humour was a bit cheesy but not enough to make me stop watching and the voice acting was not bad at all. Overall it was quite good, just add some more movement to stop the characters looking too stiff and it'll be awesome.

JGNation responds:

This sounds like the major consensus of everyone so I will definitely add more movement in my next animation!

I kinda get your message and it's good animated and voiced! Donnu what else to say... so yeah... 9/10!

JGNation responds:

That's a very high score haha. Seriously thanks! I was expecting maybe a 2 or 2.5, but I guess I'm being to critical on myself. Anyway thanks again for the review and the high rating!

This kind of animation can be recycled. That's right: this can apply to all kinds of games. That's the beauty of it: it stays true to Flash's purpose and can be reapplied with a little reworking of the controller design and voice-overs. Also, it's still poignant in regards to franchise stagnation, which is due to not innovating as much as keeping up with standards of graphical design. Hence, it is both commentary and ingenious in design all in one package.

In "Halo in a Nutshell", we witness the progression of a faithful game player's devolving into frustration and depravity as each new game in the Halo franchise debuts, from the beginning to not quite the end. The camera is fixed between the announcer, the player, and some crude text-based titles in the beginning and end.

The beginning titles could be "Centered" on the screen, because it looks like they were left-justified and not quite in the center. Also, use of a gray background is not as professional-looking as a black one.

The shading on characters' faces wasn't quite an issue if their faces were expressive enough. I would protest if you doused the den lights and used the monitor or television for illumination; that would require some tricky, contrasted shading. Here, it's passable because you don't notice it being gone. There are other things going for the design, such as the animation, as simple and to the point as it is.

To spoil the joke, the hanging scene does not contain any motion and it appears as though the corpse's legs are dangling at an angle. I'm not sure if the legs are supposed to be bent at all, since rigor mortis doesn't take immediate effect and the legs will have straightened out well beforehand.

Having it loop is something that can be forgiven; this is a first-time effort on part of JGNation and it's excellent for what it is, a far step above traditional stick figures beating each other, crew compilations and pranks, Madness, or really "trendy" parodies of Skyrim and My Little Pony: Friendship is Magic. Overall, "Halo in a Nutshell" delivers a clear message not just to Bungie, but to game designers in general, who suffer the ill judgment of releasing franchise games again and again without truly improving upon or innovating with their design.

JGNation responds:

Thanks! I read all of this and I will take it all to heart. Thanks for the review, I'm glad you enjoyed it and I'll definitely be working on more from here on out.

The biggest thanks I can give just for going so far into the details!

As far as the legs go in the end... That's the first time I've drawn some one hanging and I did notice they were at an angle, but if you could see how bad flash was spazzing out, then you'd probably understand why I just tried to get what I had uploaded and be thankful for what I got done.

But again thanks for the review, it was very helpful and I think your rating of 3.5 was high for what I was expecting haha,

Pfft, really? You hated Reach that much? I foundit to be the best of them all. Cool knowing that Chief is hybernating on the Pillar of Autumn near the end. I don't get how it was so easy for all of those Spartans to die when chief ALONE is basically freakin' invincible. WTH? I even managed to survive the ending where all of the Elites attack you from out of nowhere and then that stupid movie where they kill you anyway, censored behind an ugly alien foot. You fight so hard and your character just... dies... Really ticked me off.

JGNation responds:

It wasn't so much as the games storyline being bad as it was for the multiplayer for me. I was a HUGE mulitiplayer fan for the Halo games. I loved the idea of the skill system 1-50 and when you take that away then you, either keep playing against either really good people and you get tired of losing, or keep facing against really bad people and get bored of the game. Now I'm not saying this is the only flaw, because there's a lot more to it but that was something major I personally hated.