I started this game thinking "ooh an adventure game!" Now that I've finished it, I hate it.
The first sign that told me that this game is going to have awful things in it was the magnet item. Other than the "there's nothing of interest at this time" sort of message, there's absolutely no clue that it would be there. None at all. Having already searched places for the needle, I figured there wasn't a reason to backtrack for an item that wasn't there in the first place, let alone one that was going to be as random as this one was.
It slowly gets worse. The realism of this game just degraded further and further as I progressed. No, I'm not talking about Lady Medusa. I'm talking about the random questing (which I assume is part of the dynamic events) where you have to talk to everyone to find some item that you need to progress. The nonsense of going into the men's bathroom for no apparent reason other than "there was nothing else to do" from a gamer's perspective. Needing plastic tweezers to grab cat hair out of a sink, only to use a napkin to stuff it into your inventory. Really? Why not just use the napkin in the first place?
The game is incredibly recycled and it got boring a third of the way through as I walked back and forth everywhere (so much walking) trying to find that one thing to progress. The whole game takes place on one street block for crying out loud. Even the Virgo symbols were something of a chore, as you had to check every interactable floor or wall or something to get told "You can't use that item!". Okay, I get it, there's no symbol there, fk!
Don't get me wrong, I like that you had to think about some of the puzzles, such as the screw puzzle and brute-forcing the code to the premium lounge (6 tries max). I enjoyed the segments where one thing actually led to another, where it didn't devolve into searching every tile for the next thing for the 3rd time (first time is okay).
There's also some minor issues with the controls, such as refusing to turn and moonwalking. It would also be nice if there was a reminder on what you're supposed to do (I might have missed it).
For what it is worth, this game is pretty solid. It's unfortunate that you had to half-ass some of the progression. I'd suggest expanding the environment and have less recycling, so you're not just running back and forth hundreds of times.
PS: Medals not sending had no impact on this review; I know what the issue is and it's not in my control, nor is it your fault.