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Reviews for "Tiny Airships"

Bit like the old big game boy graphics.. Like the game good controls difficulty goes up nice and steady.. And to the dude below me u just couldn't wait and had to skip the tutorial .. well let's just say i know how to :D

Its great but it wont let me buy the super death ray.
it clearly says it costs 600 (which I have 650) and it still wont let me have it.
I got up to 750 and still couldnt buy it.
How much does it really cost?!

4/5 Would be 4.5 but you missed a few Factors
PROS
1- Should have made the Game 2colors, At-least a different shading for the enemies, yes i did notice the bullet visibility, but should have added enemy visibility as well, early in game you look almost alike as an enemy, Thus *Making the game 2 colors brakes its beauty* so adding the option of color was great
2- No auto-attack. Shame My keyword was in pain, should have put auto-attack shortcut, since retro-shooting games are so smashingly on keys
3- No sense of direction, just shoot and go, when to stop? yea find out at end of game
PROS!
1- Greatly polished, Not gameboy color graphics people, color wishes it was this well looking back then.
2- love the emphasis on the background, and the fact the airships come from the background as well
3- Amazing amazing retro music, well made +5 on music
4- great physics, you can crash into buildings for a sense of more depth
TIPS!
Every developer, merely knows the key to keep a player playing, Its not just to put achievements, that should be added for a sense of goal at end of games to add Replay-value to games, not playing longer.
Adding UPGRADES every so often, putting stats and obtaining gear,( shop, dungeon trough game etc) Is the way to keep us playing longer
As well as gameplay mechanics. ( keep in mind it must be a fluid game, we don't want to screw up the gameplay, or how the mechanics work, such keys, movement etc IT must be fluid or it WILL get annoying no matter what.
Adding a glossary of items that could be gotten, classes, spells etc is a great way to let the player know what he is missing out on, on the menu a glossary etc would be great, that way we know what we want to go for, and an idea of how to get it would be great.

GREAT GAME Overall(:

that was fun, this would definitly be a good nes game if it had a story line.

Fun and cool game. If I would improve something it would be that the font is hard to read.