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Reviews for "Relic"

the random battles are EXTREMELY ANNOYING fix that

Good Game This Rpg Is Cool RATE 5 STARS! :D

nice
it's a good game

All in all this game has a lot of potential. The art is crisp and bright, and the characters are set up in a dynamic way. That is to say that while each has their own style, it's not shoved in your face like many other games. This in turn allows you to discover them for yourself as you go, and provides good group synergy in battle. Each area has a clear difference, with no enemies really over used, and the battles are a nice difficulty.

Indeed, the game is thought out and for me it was bug free, though I was pleased to see you revisited this to add a hotfix for those who were having problems. I especially like it when there are attempts to correct work like that. It shows you take pride in your work and you should be commended. That said I didn't enjoy this game as much as I hoped.

Overall, this game plays out more like a demo. The storyline is extremely lacking. It's as if there was more to tell. Just about everyone has names, but few npcs in this game truly have any purpose. Your party is assembled from the beginning of the game on and rarely engages in dialogue as you travel.

In fact, you get more storyline in the beginning and ending scenes, or from the status menu than you do while actually playing the game. For me, this meant I spent the whole game simply bashing it out with enemies repeatedly as I pushed onward to new zones.

At first this was fun, but it got old fast. Without anything else to interact with, it began to seem pointless. In my eyes, the game became predictable and stopped moving forward. After all, with no twists along the way, and just a shop to waylay at in-between the fights, I knew how it was ending before it was over.

And speaking of the shop.. the potion formula you've decided to use actually made the higher end potions useless. Using Cinnacat as a healer, I never once used a health potion. There was no reason to. Mana potions fuel him just fine, and the cheaper the potion the better.

Why?

Because buying cheaper ones in bulk costs less for more net mana. Stock your mana pool up inbetween each fight, and you'll never need the larger potion. Since he can revive and heal the party, as long as he has enough max mana to outlast the fight, all other potions lose usefulness.

I suggest that to justify the more potent potions cost, and to bring them back to their intended purpose, there should be a carry limit on potions. The lower the class of potion, the less of it you can carry at once. That way, buying pricey ones is desirable.

Now, I did like the way you find gear in this game, as it was different and I could see you were trying out a new style there. It did leave me wanting more gear though, or at least more control over it. I think it would have been interesting to have a trade in shop.

Somewhere you could go to trade up your old armor for better, or swap weapons up or down. I had a few doubles by the end that were useless to me, and it would have been neat to have given two lower armor hats for a helm.

This game is pretty simple, and I felt it was lacking in interactivity. Still it does have some noteworthy aspects, and a final fantasy style RPG is pretty ambitious, so I give this game:

3.5 Stars

I'm glad you shared this game with others. If you were to make something like this again in the future, I'd like to see more uses for the town space. Even a gambling hall might liven the place up a little.

I know I have been critical, but I hope you'll take it the way I meant it.. constructively. I really like where is game is headed and I think with some more fine tuning and depth, it could be a really fun game. ^^

So far, great game! I haven't run into any bugs :).

Wish that you could buy weapons and armour instead of just finding them in chests.

Speaking of chests, how the HECK do you get to the one in the Ardan Ruins, that's surrounded by 3 walls? I couldn't find an entrance ANYWHERE? :D