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Reviews for "Rupert's Zombie Diary"

ok game i liked the animations it was fun killed alot of time but..

the constant clicking gets annoying
perks really dont do much for you kinda sucks
an automatic rifle like an ak or a m4 would have done me justice, sadly there is none
it kinda drags on over and over and over and over extremely repetitive
sometimes there's not enough time in a level to kill all the zombies, i mean your throwing like 147 zombies at me with no instakill ( like a single head shot and zombies dies)so im at 2 min in with 40 something dudes left + the bosses(which btw take like 2 hundred shots to kill even when hitting his face) and the timer runs out before you can finish
it was a little slow even on low quality

but other than that it was ok

This is simply one of the best games I've ever played on Newgrounds. I liked everything - the voices, the animations, the controls, everything is just great. I've had problems with Flash lagging, but that's a recurrent problem with this application, I just reloaded it and it worked just fine again.

I'm eagerly waiting to seeing a sequel of this game, with more zombies, more blood, more weapons, and so on.

laggy and final boss is stupid, makes the game unplayable

Torrunt responds:

If you didn't like the game why did you stay long enough to get to the boss? and in no way is the game unplayable. Are you saying you think the boss is unbeatable? because he's not, try thinking about it. I've also replied to a couple of reviews with strategies on how to beat him.

I'm not sure what's up with the lag some people get, i'm trying to find the problem.

Maybe this is only a problem for me, but I have a fairly decent computer and even at the lowest quality setting my character was ground surfing and the aiming reticle was having an epileptic fit. Ignoring that, the gameplay seems pretty good, although It's kinda baffling that headshots don't take the zombies down. In every zombie game--hell, every shooter--I've ever played, the headshot is a test of skill for the player, and one that's rewarded with an instant kill. It especially makes sense in a zombie game because of the nature of that particular mythos. All in all it feels like a good game with more than a few bugs and some weird design choices.

Torrunt responds:

D: Not sure why it would be lagging for you.

Shooting zombies in the head does double damage and all damage done to a headless zombie is increased by 25%. There is a perk that gives you a chance to instant kill them with headshots as well. It's really easy to shoot these zombies in the head, it'll make it too easy if you just instant killed them all the time.

Feels repetitive. The execution is great, it's just that it turns into a grind for money. For a long time, the only boss zombies I saw were the fish thrower and the running guy. Was that just some random spawn generator messing with me, or is this game coded to only spawn different bosses after certain checkpoints? More variety would have been appreciated, I almost cheered when I saw a new boss zombie type because I was scared that I'd be fighting fish throwers/runners the whole game.

I'd feel a lot better about using the rifle if I was given a set number of bullets per battle that refreshes each day, rather than having to worry about conserving bullets across multiple days (especially because there isn't a reliable method of regaining bullets). Also, there should have been a little reload sound to let me know when it's ready to fire again. The rifle bullets also disappear when they reach the point they were shot at, which makes precision shooting a little difficult. The bullets should continue on in a straight path past the reticle (this is also an issue with the pistol, but it's less important because pistol bullets aren't as valuable).

As for the pistol, it took me a while to catch onto the quick reload trick, at first I thought the "R" just stood for "reload." You could emphasize the fact that it's a timing exercise by putting the R between vertical bars, like how most timing exercises look. There should be an option to disable automatic reload, especially because it can disrupt the quick reload flow. Failing that, the ammo count should hover over Rupert's head (along with health) so you don't have to divert your eyes up into the corner to see. I also would have appreciated if you could automatically fire bullets by holding down the mouse button instead of clicking repeatedly, because my arm got sore after rapid clicking sessions.

The damage mechanics were cool. It's a little difficult to tell when you can surf on a zombie or not, and I found that most of the time I never used kicking except to surf on zombies (which by the way was a very very weird idea, but that's appreciated). I personally think that you should have replaced RNG skills like "20% chance to kill by headshot" with something like "deal 50% more damage with headshots," but you made a valid design decision.

The only glitch I found was with the pistol's ammo. The pistol's ammo count wouldn't lower. It would shoot and reload completely normally, but the number wouldn't go down. The ammo count would go back to normal after a while though.

In conclusion, it was very cool and fun for about the first ten minutes. After all the smooth animations and quirky voices wore off, it just became a game about grinding for money.