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Reviews for "Thats my dungeon!"

Not a bad little game at all. Good upgrade system, nice art, fun enemies, and fun minions to use.

I would suggest making the Throne Room and the Laboratory more visible. I was unable to find them at first because they just blended into the background.

Also, the game, unfortunately, does look unprofessional with all of the horrible spelling mistakes littered through the introduction, tutorial, and even in your Author Comments section. It really reflects your work.

Otherwise, keep up the good work! Can't wait to see more from you!

Yup, I agree with Xdrago. Couldn't had said it better myself :)
But the 2 bugs I got psyched over the most was:
I had some problems with a priest who my minions ignored while he was beating the crap outta them, and when I used "clear room" the room got cleared except for the upgrades. I had fully upgraded rats n' spiders nests and when I swapped them for something else, like skeletons, they got the previous upgrades, kinda good though ^^

All in all, this was a pretty fun game, but there are some serious bugs that have to be fixed with it.

For starters, in the later levels (Chapter 2), some enemies become "invincible" - they kill your monsters and your monsters don't attack them back. This seems to only happen to one monster per stage, so you can move onto the next stage by clearing all your rooms and letting that one monster walk out with one treasure chest as long as you still have one to spare. This is the biggest bug that I've found with the game. Some people have suggested that it may be triggered by using the fear spell?

Next up, another bug that people have been talking about is the bug with the upgrades. The upgrades for the final monsters (Champions? - Beholder and Dragon), as in Nest, Shield etc upgrades that cost 20 stars don't seem to work for those monsters. When they are bought in the upgrade book, the upgrades show up next to the tomb monsters. This should be fixed as well.

Another bug: The ghost monsters don't seem to regenerate health ever. Is this intended?

Also, for a lot of monsters, the "Improved leveling" upgrade (Lower right corner of each 2 page set) doesn't seem to function properly - the monsters can't seem to upgrade past one red star in most cases. I'd also like the leveling system to be explained a bit more.

Some suggestions: You should be able to SELL monster rooms rather than CLEAR the rooms, allowing you to change up room layouts without putting yourself too far behind.

Awesomely fun. Still glitchy. In chapter 2, lots of instances of 1-3 dwarves going invulnerable and 1 time a paladin. They lose hp bar and my guys wont attack, Huge waste of time after an hour on a map or something =( It'd be cool if monsters ganged up since they dont play by rules. If all monsters except beholder did a bit more dmg. Skeleton dies real easy. Spiders are best unit i found but mainly because they can hold off so long. Flames doesn't do enough dmg and I like that heal barely keeps guys up a bit.

Please let us get more stars. 4 hours and I didn't even have skeletons upgraded.

Good Game. Requires thought. My problem is that every level you start with the same gold...and you need to increase it as you go. Eventually its practically impossible to beat.