Interesting and new concept. The blob physics are very enjoyable. The human's movements are a little clunky to work with, but I can see that you sacrificed control in exchange for more realistic parkour-style movements (which I see as a plus).
There are some gameplay issues I dislike. It's unnecessarily difficult to press buttons using the blob. The blob splitting apart into multiple bubbles was also annoying: I expected it to be some kind of gameplay mechanic.
My main gripe is that this game doesn't really make a whole lot of sense. Why is this guy skilled at parkour, has the ability to stop time, and controls a levitating blob? More importantly, how does it tie in to the sketchy paper theme going on? If this game was meant to feel like a whimsical doodle, the animations should have been made a little sharper and blockier, rather than having everything flow smoothly. Conversely, if the characters and animations were meant to set the tone, maybe a different art theme would have fit better.