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Reviews for "Save Mila"

Too iffy for a final product, the placement and how people move is ok for this arcade like fight n movement but, when connecting hits and body's place here (point A ->B) after a hit has connected was too odd. (such as beating a downed person on the ground in a standing position hit?, some arcade styles rarely have you hit an opponent on the ground, the ones that do allow you to say kick them or hurt them in some manner that corresponds to being knocked DOWN on the ground. which is what you illustrated every time an opponent was hit with some damage dealing from the main guard character.

exa, I could be right next to an opponent, punching\slashing whatever the heck away, and I would not connect a hit on said person, whereas the opponent would be able to hit me back in some form.

Moving and hitting is a bit sloppy for now, it's the same problems as above.

Not sure (played game like 10+ minutes) but can I or can I not accidentally hit the girl? sometimes I feel like I end up hurting her...

Make the barrels easier to hit, \ useable in some manner perhaps? it's basically hard to hit anything in this game sometimes.

well that's my 10 mins 2 cents 4 yas.

Not bad. A little too short and the character slides a little too much and the controls feel too sensitive. Combat is also clunky where it can be real difficult to get on the right level as the enemy to hit them. I usually ended up a bit too far above or below to land a lot of hits which made it a tad tedious.