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Reviews for "Rad Bear Rude Rockit"

I love the game narroration and the idea but the gameplay wasn't my style and if you hit up on they keyboard you insta-win

AttackingHobo responds:

Whoops. I am on a roll with messing up. Thank you for catching that. I have now removed the cheat.

Yeah it was alright

It's a nice time-killer, but it's too short and not exciting enough to play until everything is maxed out. Also, I don't know if it's just Murphy's Law screwing me, but it feels like the boulders and rockets have been programmed to Troll Specs. Rockets stop appearing as soon as I grab certain power-ups that make rockets assist me better, and boulders start chain-spiking me (as in, appearing and striking over and over before I've recovered from the previous hit and am able to dodge) if I get so far, enough to feel cheap. The concept otherwise isn't terrible.

AttackingHobo responds:

Maybe you just got super unlucky with the random numbers? Most of the time it is not like that.

It wasn't horrible, but it wasn't awesome. The author has potential but needs to be refined. I felt the screen was a bit too cluttered during gameplay and a few things seemed out of place. The "KANO GAMES" at the bottom middle could've been left out except for the menus, pause screen, and the results screen. I also could've gone without the "More Games" in the lower left corner during gameplay, but that's if the author opted to have that in. The Warning when you get dangerously close to hitting the ground doesn't come soon enough, you only have about 1-2 seconds for a corrective action. The elevation counter on the left could be replaced by a vertical gauge that could use the bear as a icon. It would be a good idea as well if the multiplier counter and the MPH gauge was also moved to the black bar that overlaps the top to leave more room unobstructed.

I liked the music, if you made it then large props to you, if not, then you need to credit the original artist and list the name of the songs and where you got them from. My favorite artwork were of the Rockets and if you could incorporate that into the rest of the game especially the backgrounds then that would make it more visually appealing. When doing the backgrounds, make sure to use a duller shade so the sprites pop out from them and not blend in.

I liked the Music (Its fairly awesome), the Intro was charming and creative if a bit slow, unfortunately, the game seemed a bit too... samey... for the amount of grind required to gain coin.

The power-ups where rather... arcane. Half the time I had no Idea what I actually had or how to use it, and I never really had a chance to "go for them" They just randomly became active in most circumstances.

The field of vision is a bit small for my tastes. On one hand it adds to the "Fast" feeling of the game, on the other, My success is more reliant to luck rather than skill. Sometimes There's so much stuff on the screen It's impossible to really control what I hit, other times, there's nothing. I once was doing really well, and then nothing at all appeared on the screen for over almost 10 seconds, causing me to plummet to my death.

The lose sequence was genuinely funny the first time I heard it, but quickly began feeling lazily done due to how out of place the voice was to the game.

Lastly, and perhaps most importantly for a game of this genre, The Upgrades felt very... underpowered.
It would be nice if they either where more effective, or at least had some visual cue or upgrade that made them at least seem important, but it felt like i was playing to get more nothing, which caused me to become bored.

This game was interesting to say the least, and i would like to see more from you. Despite the lack of polish, this game has a sort of charm missing from many games today that I really like.

AttackingHobo responds:

Yeah some things I would change in a sequel would be to make the play-field much larger and put more reliance on skill than luck.