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Reviews for "Dead Zed"

This really is an excellent game and has excellent potential, but there is a glaring issue with the skill of party members. Even with my entire party tasked with defending the house, I am the only person shooting and this makes the game unfairly difficult in the endgame. I would love to see a sequel with extra content and refined mechanics but the aforementioned problem is glaring.

I would definitely suggest the following, on top of what I said above:
- The ability to move your main base and maintain overall mobility of your group, therefore logically reducing your chances of being swarmed by enemies and making it easier to scavenge, but also thoroughly reducing your ability to stockpile supplies as a consequence.
- The ability for your character to go scavenging (and possibly even participate in other activities), giving the gameplay greater depth than simply shooting as many zombies as possible.
- Greater customization of your party members to ensure maximum efficiency.
- Greater micromanagement (and consequentially greater difficulty) through the introduction of features like morale, ammunition, and food.
- Variability in party members, giving them more depth than simply portraits and skills; as a leader, you have to manage them as people and respond to decisions other than who does what and killing zombies.

As I said, this game has extraordinary potential and I hope that you only improve.

Nice game, reminds me The Walking Dead, but in a stationary story line location. I understand that this is an apocalypse on the zombie level, but in a rural area I think there would be more guns available (well at least in my neck of the woods there be gun's a plenty around here- granted not assault rifles), and at least more survivors. I went 12 days before I found my first weapon and 20 days before my first survivor. And since the last survivor I found one additional weapon and no survivors. Making for a very difficult game indeed against a constant rising zombie level ramp up.

It became more and more frustrating when each house search ended with nothing but wasted time and increasing zombie attacks and rapidly dwindling defenses.

Action: 4
Lots of shooting, but after a while it becomes repetitive. A nice touch would be being able to set up traps on the walk up for the walkers to encounter. Increasing survivability chances some.

Story line: 3
Very linear. Granted with zombie survival how much more can you do. Moving to new locations would help greatly and allowing them to get to a safe house to be rescued.

Animation: 4
The death throes of some of the zombies were nicely done, and were wonderfully animated. Unfortunately after a while it looks like you are being attacked by patrons from a 'Twin Festival'.

Sound: 4
The gun reloading is nicely done, as is the gun shots themselves. The only complaint on this level is the neutral zombie groan when killed regardless of what sex the zombie is. I understand this is quibbling, but for immersive gameplay it can take away from it.

Music: 4
Nice, and ominous.

Difficulty: 3 (difficult)
The difficultly ramps up quickly after the 5th day - by the 10th day, with no help or new weapons, makes survival extremely frustrating. And if the acquiring of survivor and weapons is wholly random, there will be players who will have a lucky streak and find nearly each house populated by half the town, while others (like myself) walked into a town that became zombies and prior to the zombie invasion burned all their guns in an attempt to end gun violence (aka The Simpsons Treehouse of Horror XIII "The Fright to Creep and Scare Harms")

I really had a good time playing this game. No real complaints, I did find a bug once with the aiming, but after that nothing negative to say. All I'd like to see improvement wise is that there were more models of zombies. It got somewhat repetitive for the length of the game. Even that's not really a big deal, though. It was still loads of fun.

I managed to complete the game, but it was way too hard and quite buggy at times. To start with i'd accidently right click which would make my screen suddenly move to the far right, which was very annoying when there were loads of zombies on-screen. Then i ended up with my view suddenly going underneath the building in the white area which isn't supposed to be visible, and finally my mouse would very often go out the game window because i spent most of the game at the bottom part of the screen because there were so many zombies.

Really, it's annoying when the zombies take 5-10 bullets to kill even with semi-automatic on the assult rifles, or a few times as many as 3 shells from the rifle.

It was also quite brutal, i ended up spending the first 20-25 days without any good weapons and only 4 survivors because either the game just wouldn't give me anything, or i'd spend half of the game having to repair my barricades because there were so many zombies that it was literally impossible to get them all.

Just way too many zombies. Even after the first 4 or so days there were a large amount of zombies.

it was ok but it just felt like you were ripping of the last stand 2 a bit and if you were trying to do that you could have at least taken all the good bits instead of use two and to try and make a game out of