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Reviews for "Groundcats!"

[additional to the marketing perspective]

I have to largely agree with GungaD's (earlier) comment which criticised the cartoon based on its projected successes as part of a marketing strategy. All the points were well made. But I have to differ on some points from a consumer perspective.

However, I disagree that this should be seen as (mostly) a failure. This cartoon exposed me, a member of the target audience, to an app that I can assure you I otherwise would not have ever heard of at this early time in its career (as in, if corporations are people, apps have careers). Granted, that was its intended purpose and nothing special, but unlike 99% of the game advertisements I see -- scratch that, 99% of ALL advertisements I see for any product -- I was actually swayed to purchase the app based entirely on the advertisement alone.

What I see in this ad short is fairly promising. As a consumer, all I wish were that it offered more information about the actual game. By not seeing information about how the game works and what I'll be expected to do, presented in a technical manner, my expectation is that the game isn't worth describing or (worse) if it were described to customers they would lose interest. So saying, of course the major driving force behind my purchase was cuteness factor and the promise of radical color palettes (since I felt so disparaged for the game).

What I would like to see would be a few promptly released follow-ups or lengthier versions of the drama between Blackbird and Mahony, which (after the dramatic introduction) focus on relating the game mechanics. Here's how I would storyboard it in a few simple steps: (using original footage) lead up to the point where blackbird says "we're gonna have to sacrifice you, Mahony"; interject with the "announcer" voice from the second ad with the monologue extended to include a few terse descriptions of expected goals or obstacles, over animated scenes depicting the fantasy world the game inhabits, and also include some footage of the actual game being played near the end of the interjection; return to the original ad just at the point where blackbird says "your sacrifice won't be in vain!", and continue to the end.

As for the second ad, it reminded me of something I'd see in between episodes of "Ren and Stimpy". It was meant to be absurd, but I was also put off a bit by the insult. I couldn't place that sort of affront into any kind of cultural context, until I heard the little "rap" verse at the end. Since I'm obviously referred to as a mother-fuck by the time the ad is over, what occurs to me is that the ad was meant to cater to anti-social crowds, as in, people who aren't properly socialized but are acculturated to the point of culture-saturation, and instead of relating to fellow humans relate to media sources.

Which, having put it that way, also leads me to think that perhaps the people making the ad don't put much stock in the game's ability to sell itself, and maybe they were venting some angst about that. That's what I'm led to believe by being called a stupid mother-fuck in support of my purchase of it. Or, maybe the advertisers were hoping to capture that really introspective, reclusive gamer that hates his or herself but loves their games. They make great testers and the game did just come out.

However, whatever the reason for the ads, because the game looked cute, I bought it anyways. So, I'm also here to relate a little bit about the game itself.

Rescue mode: You tilt the screen to move around. You tap to jump. This is useful only while attempting to jump up on top of individual vehicles to collect a rescue-ee to come along (they snake along and act as hit points). The action freezes between these one-platform modes and now you're jumping and running in the space of one screen to avoid cats that resemble the worms from the movie Beetlejuice (nothing at all like the worms from Tremors). It's hectic, and, so far, it feels kind of unrewarding.

Survival mode: The promised cinematic is this video. You tap to shoot cats. Your laser has a recharge rate. You call a chopper to be rescued.

Wow...........................

I didn't know that app existed until now.
Nice way to fit our old plal John in there.

Good animation!

The first thing that got me is the animation! It was great! Smooth and well animated, but don't give a description of the acutual game. But it's an AD, I understand that. Good quality animation.

Voice acting was well done and good as always.
Sound effects is decent, well-used and good quality.

At the end of my short review I'd like to say that I prefer a Play-button istead of it starting itself. But, hey, that's just my opinion.

From a Marketing Perspective...

This flash/commercial is actually two ads in one. The first ad gives a reasonable idea about the gameplay. You play as a bird with a laser cannon strapped to its head, shooting at cats that mimic the worms from "Tremors." Dynamite is somehow involved. The rendering of the characters and the color palate used are both fun and attractive, and I know the game is going to be a simple, tongue-in-cheek timewaster. The humor wasn't all that great, and an understanding of the conventions of war movies/games is needed to "get" the characters, but the point of the game still comes across.

The second ad was just plain dumb. No humor, the monotone "John" voice was grating. The only tie-in to the game are the costumes, and I wouldn't have known that the costumes tie into the game without seeing the first ad. And the potential audience for the game is insulted. Since your target audience is the 18-35 year old males that identify with the gamer/slacker/"adult swim/family guy" culture, the insult doesn't matter; it will probably be seen as a badge of honor to that group.

Will this ad make people outside that target group want to download this game? No, the ads are too specifically targeted. Anyone outside the target audience is going to say, "well that's stupid," and move on. Will the ad penetrate deep enough into the target group to generate enough sales? Possibly, since the game is at a magic price point where people will say, "eh, it's only 99 cents. If it sucks, so what? I only wasted a dollar." To be successful, I'd say the ad would have to spur a minimum of 70,000 downloads of the app. That's a large percentage of the target market, which would estimate out to between 500,000-750,000 people.

If the ad reaches enough people within the target audience, it should help spur on enough downloads. If you wanted to reach people outside the target audience, and boost downloads of the app, the characters need to be more interesting, the voicework needs to be more engaging, and the gameplay needs to be more in focus. Here's hoping you get enough downloads of the game. I know how hard it is to get funds to jump-start business when one is working independently. If I could offer advice, it would be to get the ads out in other media where your potential audience will see them. As I write this, there are only 3,000 views and 150 likes on Facebook. You'll need more views than that to push the game sales you need.

From the perspective of your target audience, I would rate this 9/10. From the perspective of the non-target audience, 5/10.

JohnnyUtah responds:

what is with the marketing genius facade?

Ahhhhhhhh!

I was only going to give you 7 points originally until John of War popped up...My dad got better then.