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Reviews for "Trigger Knight"

Fantastic and simple fun

The graphics were old school and decent. The dragon sprite though seems a bit familiar, not sure what game I played on here years earlier that had a similar looking dragon, maybe How to Raise a Dragon?

The sound effects seemed fitting enough but I think there could have been more variety for weapon and armor sounds rather than one sound effect being used. The music was also decent and fitting for the game.

The game play was simple and is a strategy game as well since you need to think ahead a little to survive longer, Divine Sword will help to take care of dragons with ease as they have really strong attacks even with good armor equipped.

Overall, fun game, I just recommend changing sounds if you ever do anything with this game again someday.

I liked this game a lot, played it for a while back in 2013 and replayed it now in December 2015, just got the Dragonslayer and Game Completion medals, two years after i found this game.
As for the game itself, i think it's very good because it's simple, fun, the sprites are beautiful, the soundtrack, although repetitive, is not annoying - on the contrary, it's quite catchy.
I'm not gonna give it 5 stars because i have one complaint about it, the dragon is too strong and if you encounter him early, you better have a divine edge or else it's game over. I only made it to day 25 because i was very lucky and only fought my first dragon at day 20.

Buy every ticket you can, and defeat a dragon without using anything but elixirs :) Great game, finally completed!!

The simplicity of the game makes it really good. The android version is just as great.

Good job!

Awesome game, but sadly I could not give it a 5. I have a few critiques for this game to make it better.
1: Make it less random. Whether I do well or not should not be completely dictated by RNG. This is why I gave this game a 3 instead of 5, because it's too random.
2: Continuing my train of thought from critique 1: Items should be replaced intelligently. Ex: Once sword and armor upgrades are maxed, they should be replaced by consumable items (Elixir, Divine Edge, Gold Voucher), armor should be more prevalent when health is low (something like 1000 HP or below)
3: Dragons should not appear until round 15 and furthermore, they should have a unique enemy icon so players can prepare in advance for the encounter.