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Reviews for "Trigger Knight"

Fun and creative!

I think this is a very creative and fun approach to an RPG! It is also surprisingly replayable. Good job!

Fast and Fun!

Ok bad first:
"...the health bar for the Stone Golem is RIGHT ontop of its eyes which makes it seem out of place" is true and I don´t like it, it´s annoying:P
everything else it´s fine to me. Keep up the good Work!;)

Just great!

This would be an amazing game to have on a mobile device to be honest.

awesome!!

i love this game so much!! you should make it into a download game for a handheld so i could play this on the move. the stages are bit too random though...

Trying your hand at the game APP ?

I suspect with your "one button" RPG line that you are using NG as a testing site for a game you hope to release into the game App world.

I figured I would toss out a few things here I noticed while playing this surprising entertaining game, that may or may not help out.

1.) The random generator you have for "stages", is often at times too random, 3 stores in a row, one fight, 3 more stores, not only makes it hard to keep up with the ever increasing difficulty of the monsters (as the days by they get stronger but the less fighting leaving you with less gold) it also at times eats through your Life, making you spend what little gold you can manage to gather up to be spent on soul shrines, making it harder and harder to catch up with the monsters, in the end losing that arms race.

However that being said, when it does work it provides a nice balance and makes you feel more engaged in decision making i.e if you should spend that gold now, wait a fight, and then buy that armour coming up or wait and get a weapon/health/etc, and you feel as if you can strategically spend that hard earned gold.

2.) Upgrading weapons and armour, should change the visual appearance of the Knight herself, both for the weapon and armour. It adds alittle extra to the game as people like to see their character changing as they get stronger.

3.) This is more of minor graphics thing, but the health bar for the Stone Golem is RIGHT ontop of its eyes which makes it seem out of place, as if your struggling to look around it and actually look at your opponent. I suggest it gets moved

That's all I can think of off the top of my head, having all the right cards in place to be able to kill a dragon after day 8 is a challenge, but I think part of the charm to keep replaying.

Best of luck with your project.