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Reviews for "Theme Hotel"

Torture your snobs

Just to annoy rich guests, I deliberately put their presidential suites above places like the laundry, and the gym, between my discos and below my pools. And there's a bowling alley next to my regular suites. And I was capable of entirely surrounding my Open Air Cafe.

But people still say my infrastructure is good. What does that MEAN?

Also, this game is a rip of Sim Tower.

Its Sim Tower (Lite)

Being Sim Tower lite, isn't a bad thing. Sim Tower is still a pretty fun game. Though from looking at the comments, I think its pretty easy to see why Sim Towers didn't just stick with being a Hotel.

More variety. I think overall, is what this game needs.

The graphics were good. Not to many sound effects.

The AI for workers need a little bit of work. Its a good thing, that it would que up idle, for instance, Engineers to repair different parts in the same Room. But it'd be neater if it took travel time into account, so that an Engineer in the same room, could simply start repairing everything inside the room (if it were faster to do so).

I needed more feedback to better mgm my hotel. I couldnt quite tell why some Service rooms were doing poor compared to other service rooms. Is it better to have more waits in some Eateries? Where are my rooms dirtier? Is there some sorta relationship between Room quality placement and Service placement?

I'd like to have been able to better mange my workers. Preferably by floor. Something like, a 10 maids on this floor 2 works on that floor ect.

I wish there was more to do with managing my workers. Part of mgm. a hotel is mgm my workers. With the given Title of Theme Hotel, it seems reasonable to assume you're aware of the other Theme games. One of the aspects they've always included was worker mgm. In Theme Park, you'd need to deal with unions. In Theme Hospitals, you'd needed to deal with raises, and providing break rooms and training.

Elevators.
There was a lack of feed back on elevators. Elevators didnt seem to act like their real life counter parts. Elevators also took a lot of space to to place in. I think it'd be better if Staff Elevators didn't take any space, and if there was a further Elevator for Guests, which also didnt take any space. Seeing the return of the Express Elevator from Sim Tower, could be pretty spiffy.

I wish we could see how the elevators were being used and their general ques, wait times and the traffic for each floor.

As for how elevators work in real life. Is that, when they're idle, they will sit at mid points between their most used floors. Though this is more deals with Service Room ques, and Guest AI, but when you place several elevators abreast of each other, they should be consider an Elevator Lobby, and one of the guest waiting for one, should just be able to load on all of them.

Ho Hum...

Well programmed, but seriously nothing new or even exciting.

Apparently the designer thinks most hotels should have 17 laundries, 12 cafes, 7 arcades, a bowling alley or three, etc. Umm.... the name of this game should be Vegas Hotel if that's the case. But seriously a little 20 room hotel needs how many laundries??

Meh! Very simplistic and no real choice for the player other than where do I stick this block? Right on top of my open air cafe? Cool... apparently the little whiny customers don't mind a bownling alley on top of their pool... LOL ;)

A FREE MODE where all the services and room types are unlocked would make the game more interesting.

Love It

I think you should be able to add upgrades to certain rooms and change the prices for different rooms. Not just one standard price and also change what you pay your workers. And maybe even add things like Presidential sweets and stuff

very cool

keeping up with the times man.
kinda wish it wouldnt pause on me when i click off the page though