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Reviews for "Legend of the Void"

Explore like Diablo, fight like Sonny indeed!

You got it right the first time, man. Very nice.

CRITICAL HIT!

I think I got a critical hit(which it said "Cult Hit")

Very Enjoyable

Alright, lets start in the places it lacked;

-The name was dry and boring - try a little harder on that next time.

-The style of combat has been done many times before, but it is nonetheless enjoyable, and I'll probably play the game through again with another class

- I got a little tired of being called lad.

-There was only one companion available and the skills and abilities are chosen for him - This makes it a bit hard to outfit him towards the end (more specifically the Dominator's chest

And now for the pros;

- As mentioned before, it was very fun, and I'll be awaiting a sequel (hopefully with character imports, if that's even possible!)

- There was a fair amount of monsters, some of which that could be avoided, which appeals to both people that want to slaughter everything, and people that want to get through the game as quickly as possible - I applaud that.

- The artwork and music were both splendid - room for improvement, but surpassing flash game expectations.

- A refreshingly full options menu

I hope my criticism is helpful to you - The only reason I spent time listing these things was because I had a lot of fun with this game. I'll be waiting for the sequel!

Excellent game!!
Certainly one of the best RPG out there (especially if we are not talking about a big company but a flash game!)

I haven't played it more than once (yet!), but it reminded me of one of my favorite first RPG game - "Destiny of an Emperor" (NES) , but with most modern RPG elements :)

I love the fact that it is balanced - the techs, graphics, items, plot - not too much not too little. Just the right amount. The programming is also good.
The game is short, but I saw you are working on chapter 2 so thumbs up! :)

Some ideas :
1. Make it possible to go fullscreen (I know I can Max flash games, but it is much more convenient for many users)
2. The enemy stats are not shown - why? At least enemy possible damage or shield should be shown to enable the player to evaluate danger.
3. A feature that can be added to the game is more active recruitable characters to help the main one (I know this can be very hard to insert into the game..).
These characters can be bought at mercenary shops, for example.

Booga. Freak.

Made a warrior, put everything in strength and it was a cakewalk on hard, no potions used and didnt even bother equipping most items