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Reviews for "Moby Dick 2"

Horribly unbalanced.

This game has potential to be good. Though the idea isnt new, games like this are always fun. However it wasnt. Humans have gimmicks that defeat the whale too easy, the damage system isnt clear(For the Whale or humans), upgrade points come in way too slow to keep up with the humans. Yes the game is difficult, and there is nothing wrong with difficulty, but where it becomes too difficult that it feels like your being cheated, it loses appeal. People like having power, nothing wrong with giving them some.

good but

its impossible to reach the aliens

Well designed, but frustratingly imbalanced

This game held my attention until about level 20, and I tried to think about what made me put it down in the end. Here's some thoughts:

-there's an extent to which getting the right achievements early on really defines the game. Somebody starting out won't focus on getting combos and it will end up screwing them over when they simply don't have enough upgrade points (25 as opposed to 20 in the early stages makes a big difference)
-the alien AI made absolutely no sense to me. It seemed you either had to get lucky or completely max out your speed/jump stats to be able to hit them - my tail on max size wasn't reaching them. They also did ridiculous damage, even with toughness maxed
-the damage stacked in sometimes ridiculous ways. As other reviewers noted, overlapping ships are a pain to approach. But, there's a bit of a paradox here. Usually you would stop, think, and take a different strategy. But the game actually encourages you to just rush in head on, because if you're lucky your combo and eating enough people will heal you more than you are getting hurt. I felt this reduced the game to luck - sometimes charging head on you would get lucky and emerge alive, and other times you wouldn't
-Combine that luck element with the fact that some of the combo achievements are hard to get early on, but DISAPPEAR if you die/restart a level - you can get a lot of great achievements and then die, only to have to restart with significantly fewer upgrade points.
-the "!" radar seemed very selective to me, as in it would not always display all enemies. Was it supposed to be a general radar or something else? Perhaps a minimap would help
-finally, some upgrades seemed pretty useless compared to others. O2 capacity compared to health or size, for example.

So, to the positives. The music was great, and the accordion was very catchy. The design was quite good, and apart from some explosions and sound glitchiness of simultaneously destroying 7 ships on top of each other, I felt the overall flow was very smooth.

In the end, it was disappointing to play so far into a game only to have enemies come and consistently kick my butt after a certain point. Especially when I felt I made a solid effort to get a good number of the achievements and experiment with different builds. I generally don't suck at these types of games and have completed a good number of "hard" NG games that get rated 3's for difficulty. I just had issues with the difficulty spikes in some levels and how quickly you can die, even with maxed defensive stats and playing strategically.

whininguser is wrong

This game has 50 levels, the last level being unbeatable - this game offers no psychological closure. What I wish this game had is that the whale could jump all the way to the top but overall it was fun, but the music could have been more pronounced.

Amazing!

Very good game and merry Christmas!