Not bad for a game jam!
I can appreciate a game that tries to teach the player patience under circumstances of urgency...while I was frustrated about tapping "A" in the wrong order, (repeatedly swinging 1, 1, 1, 1! 1!! 1!!!) I quickly learned to pace myself for the first volley 1...2-3...then, luckily, Grandma can spaz out and I can unleash a flurry of 1111111's until even Flour bags don't stand a chance.
While that game mechanic was unique to me, I'm also all too familiar of the character not wanting to turn around in mid attack. Poor timing on my choice when I initially began an attack in the wrong direction? Possibly...but it seemed "sticky" to me when she wasn't responsive enough to turn around after a finished attack, and cover her back.
The introduction gets the point our clearly, Even though this seems to be a predicament where Grandmas seemed to have forgotten her meds moreso than just drinking expired milk. But what was daunting was the game's method of showing us our progress.
I just beat the game, and I'm still unclear as to how it treats the wave / round / level increments. Is it...five waves = +1 round, 5 rounds = +1 level? Just before the explodey carrots came in, I was beginning to wonder if the game had an end... after the explodey carrots, I wondered if I was near it. As I zoned out, it seemed the waves of baddies after the explodey carrot was introduced was thinning...it actually got less challenging, even though there's more enemies, and this could be attributed to mastering Grandma's combo patterns. Then all of a sudden FRIDGE BOSS, but it turned out to be more a survival mode...held out, defeating the baddies, and we got a neat pose and a sort of underwhelming ending. One play through, I never even saw what the Game Over screen looks like.
By being a Game Jam submission, that alone seems to dodge it of fault, but if I were to criticize anything, I'd sum it up to it just lacks depth. Even for a Grandma tripping out in her kitchen not unlike a cartoon interpretation of the mother in Requiem For a Dream, it lacks deeper mechanics, clarification, and payoff.
A breezy, fun timekiller, the music was excellent, and so was the art. The wide-angled background looked awesome, though there seemed to be missed opportunities with changing the sky outside of the windows. Grandma's floppy titties did so with grace. Good job, y'all!