A little niche, but kinda cliche
I liked the idea of an actual tower defense for stick-kind. However, this game was too repetitive after...about 10 waves. Stopped playing as soon as I finished the first map.
For a start, the only strategy seemed to be to use the gun towers until you're getting a good sum of money. Why can't I survive with a flamethrower as my starting turret?
Also, there wasn't much in the way of strategy when you manage to get to a point for choosing the best turrets in the best places...and not much in variety either. I liked stick characters, but maybe because there was something unique that the artist did to each one - different actions, etc. In this, the sticks were just different shapes and colours...along with the music, the overall "repetitiveness" just sucked most vestiges of fun in here. Experimentation was almost non-existent after the first few waves of failing with each gun until I settled for the normal gun tower.
It has potential, that's for sure. I'd say just add more variety, really, just more. The gun that acts like a flak gun, for instance, is just that...
An alright game, overall.