15 months of meticulous work paid off.
I'll get into the review, but IMPORTANT STATEMENT FIRST:
Funny thing about the boss fights, guys... Getting the key is entirely optional.
You don't have to deal with Phantos at all. And I think all the complaints about this game being way too hard probably all stem from people not realizing you can fly past the key.
That said, this is masterfully done. I'm honored to have been a part of the beta-testing so long ago, because the level of professionalism in this game is unmatched. I don't even want to call it a Flash game because I think it goes beyond that. Every world leads to a new and awesome discovery. The level editor is amazingly polished, the characters are challenging to unlock and hilarious to use, the music is especially fitting... everything, down to the way the main menu screens moved, was obviously made with a lot of care, and I'm constantly impressed by how much detail this game has. Even the fire on the boss ships grows stronger and weaker as it moves left and right.
If I had to point out any flaws, I would say that it is a bit disconcerting that the Phantos moves behind the platforms instead of always in front of them, though that doesn't really affect the difficulty since his movements are rather predictable (yet hard to dodge). And while I personally found it obvious that the key for the first boss battle was entirely optional, apparently others didn't, so perhaps that ought to have been clarified in the design or the explanation.
Honestly, though, that's it. I cannot think of any flaws in this game that are significant enough to give it any less than a 10. Well done, Psycosis91. You still reign supreme in the field of sprite Flashing.