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Reviews for "Gyossait"

Brilliant aesthetic. Shame it handles like shit.

Hit boxes on enemies and hazards are too big for my liking, and having only
one respawn point made repeated dying incredibly frustrating. I'm really
liking the atmosphere plus the audio.

it was ok

it was ok but it was long and you only get two forms of defense. sheild or gun. there was a boss in the middle but i didnt really see much of a point to it. i liked the concept and the art though. but im still not sure what the message was...

Kikoshou reviewed almost everything about this.

But for me music was badly cut. It took away a lot from the atmosphere, hearing exactly where it loops. Sound was ok, what I'd expect. It's sad because in this type of game sound is really important and it could excel and add to the mood. To be honest the game needs a lot of polish. It feels like playing inside a goth kid's mind which was recently defiled by a rejected love.
"Sandwich astronaut", now that's a deep concept!
Gameplay was ok, feels right but sometimes it's not. The description of this game was more interesting than the overall experience.

Alright...

Didn't finish it. Controls are crap. The story was looking kind of cool, but vague. However we miss that experience because controls are really bad.

---jabalias_out---