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Reviews for "XenoSquad"

Wow

Wonderful work! I'm impressed. The graphics and classic UFO/XCOM/INCUBATION style gameplay.. very nice combination. I really like what you've done with the oldskul style 3d polygon graphics with a rich lvl of detail and simple to understand yet sophisticated to mater gameplay. Great work ryzed.

awesome stuff dude!

3d turn-based tactical squad game with RPG elements.
Remake of the famous epic game "Incubation".

The sophisticated levels, different enemies, many types of weapons and upgrades.

. 12 big levels

. 6 weapons

. 5 enemies

. 10 skills

This game is awesome

it looks great the weapons and enemies are blanced perfekt and the only way to win is to think (or be super lucky)

MORE!

I liked it very much.
My thoughts are exactly the same compared to people that reviewed before me.

A little too easy. Even though I had to replay since I didn't have enough credits to buy launcher. It was a piss once I got the mechanics right.

Kinda short. It left me wanting for more - in every sense: levels, units, weapons, creeps....

It is an awesome game as it is, but there is a lot of room for an improvement.
Animation length is one of the things that were semi-annoying (To save up some time = when you are trying to block the holes with bayonet wielder take up one of the spawning spots). Another thing was the sniper damage, if it is nearing the max range, it barely does any damage even with all maxed stats. I would have to disagree with the dude who posted before me - sniper is useful, but not necessary. And the last thing is difficulty of final level, way too easy for survival stage. I blew up all the hatches in 19th turn and I had to wait 2 turns for the hatches to open properly so I don't run back and forth.

Other than the last level - if it was harder it might have not been as fun (including micromanagement and the game itself). Keeping it simple are keywords of your success and I salute you sir.

Hope you continue this project and provide us with some more challenge.
This game is too good to be a "weekend project", tactics with existing mechanics can evolve nicely.

I would have thought the last level would be a challenge but whatever great game is there a sequel