00:00
00:00
Newgrounds Background Image Theme

Robnghost just joined the crew!

We need you on the team, too.

Support Newgrounds and get tons of perks for just $2.99!

Create a Free Account and then..

Become a Supporter!

Reviews for "Another Ragdoll"

Obviously it's nothing to special

Obviously there has been many a games like this in the past, so I can't say it's anything special. What I can say is that you could make it better but making it more clean:
- A light colored background, like white, lol. You can barely even see the guy. Black against dark blue is not a good combo.
-Also the "damage enflicted thing would be a lighter color to. Not to mention you should change the font, or atleast change the counter to the same font so it looks better.
- Also, if you going to make such a simple game, the least you could have done is make a non-stick figure. I mean, come on, it can't be that much more effort.

Anyway, 2/5 4/10.

talls responds:

Your right, there's really nothing special about this. Hence the name "Another Ragdoll" I used a dark blue because I wanted a "dark" feeling in the game, since your bashing around a ragdoll. The damage indicator was intended to have a bloody look, and if I used the same font, the numbers would turn out to be roman numeral, and I didn't want that. I'll edit the game a bit today.

Medals?...

I don't think that should be the focus now.

I think you should aim for more things to do in the thing. More weapons. Different environments. Environment weapons. Combo/chain meter. "Levels" with different objectives. Stuff like that. Of course, by doing that, it would be similar to a couple other games I've played. Which isn't bad, but... being a good/superior clone can only get so far.

Also, having infinite damage build up by simply dragging the mouse off screen and holding him against a surface probably shouldn't happen.

Another small gripe I have is only being able to drag him by the head. Not that it matters since it's not very ragdoll-like in the first place.

Yeah, I'm bashing what you made pretty hard, but only because I feel you should put your mind/heart to what you make. And I just don't feel that here at all. Adding medals to something that really doesn't even qualify as a game just leaves me with a "=/ " face.

talls responds:

You can drag it by its other limbs, its just a bit annoying to when its on the ground lol I'm gonna try to fix it going through the ground, since I actually didn't actually notice that bug.

Ummm

I barely saw the doll ? character ? and well the stage it's to basic , and to small ... but nice try i guess

talls responds:

Well thanks for the review, I plan on working on this a bit more.

Ragdoll themed flash. Graphics are okay, they really need more intense color and shine. Gameplay was just like a typical ragdoll game. Nothing exciting or new.

A rather hollow game, and broken medals only amplifies that. I would almost call it broken, but there's always a bit of fun to be had with smashing ragdolls. Also, the sheer number of other games just like this only serves to make this one seem even more unspecial. The gravity is unrealistic, and the ragdoll seems to still go through the floor. Even the Damage counter is rather hard to read. Overall, more of a gadget than a game.