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Reviews for "Undead Throne"

Why?

Why there are so many faults?

First the shops, you can´t buy anything that helps you, the armors in the shops are so bad and so expensive, there is no reason to visit them only if you want to sell your items. It is so boring to get new armor, I've got a sword in the first level, and it was the best sword I have found for the most time of the game.

Then the levels, there are levels marked with hard, some of them are really hard, and some of them are easy like some of the first levels.

And why I can´t level up my skills? I have them and if the enemys get to hard I can´t use them and have to buy other skills.

Also the mercs have been annoying, they are pushing you away and you can´t attack the enemys, and because they are so weak, they die after some enemys.

And the most weird thing: DRAGONS. First I thought, yeah, they have to be hard as hell, then I started to play them, you go to the dragon, use zombify and the dragon is dead, the same with the "impossible" dragon, lol.
And that´s the reason i've stopped playing, I just had to play the dragon levels so often till i got the armor I want. The dragons are easier then the other levels and drop better armor...
Sorry but i didn´t like it.

changko18 responds:

why? because it's harder to make a good game than you think

Not bad

So I played this all the way through and it was a pretty well put-together game. The art was decent, the gameplay was fairly enjoyable, and it had some nice touches.

Here's my beefs to begin with:

- The cutscenes are a joke. Really, how long are you going to milk panning outward? The longer spent on that the sooner the initial appeal of the art fades and you start noticing the sloppiness. Add some animation there, or just make them shorter.

- The benefits of each base item seem somewhat arbitrary, and some things are unaccessible for enchantments. For instance, the number one thing that would kill me would be stunlocking, but you can't enchant for stun resistance.

- The story had no story whatsoever, really. It seems to me so much more could have been done with it.

- The difficulty curve is totally wonky. I died time and time again in fallmoor because of the axe elves combined with the ice-bolt weenies, but every dragon was cake once I was geared up enough, and there's nothing that I couldn't stomp into a pulp once I hired fire demon henchmen, and the damage of most "damage" spells was pathetic compared to the zombie wrath triple-crit.

Something I would have included would be add some sort of cutscene or significance when a particular race falls, like the orcs or the dwarves or the vampires. They should have their own boss battle, and the dragons needed to be WAY tougher because they were literally a nuissance you could easily farm once you got geared up, and it wasn't hard to farm my way to all godly gear fairly quickly.

Needs something more

Needs more personal development of player character
IE
Make enemies tough and give player stat points to improve his health attack speed attack damage movement speed ect...