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Reviews for "Missilebreak Outvaders"

Great mix

Love the combination between these 3 games, and i really enjoy the music.
Thank you for this submission

Very good.

You managed to combine three classic games excellently. The execution was mostly perfect (music, graphics, everything) but I do have one qualm. When my cities are all gone, it doesn't give me game-over immediately, which leaves me with nothing to defend, just freedom to destroy the aliens willy-nilly. The major point here is that you sometimes get cities back and the end of the level once you have enough points, and this will stop you from getting game-over no matter how reckless you were after loosing your last city.

jonathansfox responds:

This is intentional -- we felt it would be more rewarding to be able to claw your way back by earning a bonus city after all of yours are destroyed than to lose immediately. We did make sure you can't do this in successive waves, by ensuring that you don't get enough points to earn a new city every wave.

epic but...

my citys exploded and no red bullets near them ): i lost on wave 7 ):

jonathansfox responds:

Blue missiles will destroy your cities just as well as red ones. :)

Great Game!

Altough at first, It was kinda confusing, but after a few levels or so, this game blew me away! 9/10!

@Punkman-z
I think your cities were destroied. When your cities are destroied, the turn yellow, but I think you thought they were still standing.

Very good

And I mean it.
A mix between space invaders and wallbreaker can be a nice idea. But like those two original games, it should have a limited interest, particularly when you take the very first version of each, with no power-ups. And as it should have a limited interest, the player should got bored fast.

But, obviously it's not a single mix. And 2 colors give this game its savor and its consistency : those missiles that you can reflect constitute the essence of this little game, and make it definitely addictive.
It force you to distinguish and to treat independently those two kind of missiles, to develop a strategy (yeah ! a real strategy), particularly to win the hard medals. (unfortunately the last one popped up on the screen but i didn't receive it ?)
The idea is really great, and it's perfectly realized. Controls are so simple and effective, the sensibility is perfect. Graphisms are epured and primitive (in a good way) and don't spoil the visibility needed for the missiles.

Simple but very ingenious, and made with intelligence. I had much pleasure playing this game.
Just one thing : I guess it can get boring as soon as you've reached all medals. Particularly for the first mode, cause it gets repetitive and doesn't really push you to try to play for score. On the contrary, concrete objectives are really motivating. Maybe incorporate them in the game would be a good idea.

Well done !