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Reviews for "Demonrift TD"

Like the idea

awesome game man

Very enjoyable, although it seems to get very cluttered, and just seems the game play can become very unorganized at times. But maybe that's just me. All in all, a very good game. Decent graphics, and game play mechanics. Sound was unmemorable though. Nice job.

Overall Great - Could use some tweeks

I played through the first 4-5 areas before I ran out of time. I'm not sure if the game saves your progress or not - or if the save is based on your CPU cache or an on-line profile. I'm guessing the former, since it doesn't prompt you to sign into your account.

The graphics are decent - well drawn enemies & hero units, with simple but clean looking terrain maps. I can't comment on sound because I always disable volume at work. Combat itself is very easy to understand. The build/place/upgrade interface is very easy to understand & looks good. The upgrade system with the buildings & the resources is a great idea, and that really adds some interest to the game, making it more than just another TD.

Some observations/suggestions:
- Link the save to user's NG profile, so we don't lose progress when we sweep our cache.
- We don't have any way to pause, nor can we force the next unit in line. These are both standard TD interface options, so I recommend adding them in.
- It would be nice if we could build more than one thing on a taken city. My theory on this is that if the city is attacked, we should be given the option to defend it ourselves or let the computer resolve it. If we've taken time to fortify, then we should get bonuses to build & protect our city.

Lastly, I'm a bit confused about the format of the game, because it doesn't seem to fit with the way the story is based. Reading the game, we're supposed to be taking "occupied" territory when we run a new map. However, we're somehow still defending it from incoming troops. Aren't WE the incoming troops if we're moving into an occupied city? This doesn't make much sense. Shouldn't we be the ones marching through occupied territory, building troops to get through defenses, which we then have to re-build & re-populate when the city becomes ours? This especially doesn't seem to make sense because it appears we're marching towards some type of "Mount Doom" area at the end of the map. We're the invaders, clearly, and yet we seem to show up ahead of the enemy units to set up defense towers to protect a city that's not even ours??

I realize this is a TD game, so you're working within certain limitations with regard to game structure. I also realize that you have spent a great deal of time on this game to make it so smooth & give it some polish. I give you HUGE props on a job well done. I'm merely pointing out these items because you've really done alot of work to inject a story & some RPG elements into this game - and yet they are not supported by the game itself. Take it for what it's worth.

Grinding FTW.

Grinding FTW.