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Reviews for "Tankmen: Battle 3"

Eh.

I liked it but a few things got to me such as the double turn thing turning into a about 10 double turns which is just silly and the weapon selection is too small i like this game but those things killed my enjoyment.

7/10 3/5

need

you need a mute sound button!

ONE WORD !!!

AWESOME!!!!!!!!!!!!!

Has potential, but needs some fixing

I like that it's quick to get into and has a solid turn based attack system. The graphics are nice.

Though I did run into a problem when the battle would end when neither the enemy or I was out of HP. Most recently it happened when fighting "Bloody". It's now stuck on the add screen and the add won't go away. I think it'd be a good idea to get rid of the full screen ads and just stick with the smaller ones in the side.

The other problem I had was that I couldn't allot my upgrade points to the same trait more than once per level. For instance if I wanted to add all three points to my speed it would only let me add one or two points. Then I'd have to spend my remaining points on a different trait.

I think this game would be an enjoyable game to get into to if the bugs were fixed.

Boing but hooks you up

While being in fact extremly boring ect ect. it has something I can´t name that kept me playing. Oh and to all those who posted "Walktrhoughs" :
It doesn´t really matter at all what you choose to do.
For example: resistance and damage are in fact the same. As every round you hit and get hit with few expections it doesn´t acually matter if you hit 1 point harder or take 1 point damage less. I could win with a damage/health system
you could also win with a resistance/health or resistance/damage and so on. The only thing I would say does NOT make a good stat is precision. I only invested those points I for some reason could not invest in other stats. Because as long as you have at least some points in precicion you will always hit so overpowering it is useless.
I would really reccomend to take the health bar out. Whilst seeing how many HP you and your enemy have in numbers the health bar completly takes the last bit of fun out of it. Think about it: If I have only the numbers and health as well as damage are only shown in numbers I don´t know from the beginning if I am going to make it. If although I have a health bar as an indicator I can read who will win simply by looking at it after 5 turns. If his is lower than mine I will win because I can procentially subract his life faster than he can and vice versa