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Reviews for "Sleepy Stu's Adventure"

*sobs*

WHYYY!? It's such a good game but WHYYY! For the love of god these levels are driving me insane! Once I literally got so frustrated and hopeless that I "literally" had tears forming in the corner of my eye. I understand you were trying to make the game challenging but jesus christ, this is just ridiculous o_O. It needs "massive" balancing, or redesigned levels, or smaller hitboxes on the spikes (or character), or a new ability to make it not so brutally, keyboard smashing, mind-rapingly hard! Even the "easy" evil karma path started to get hard because no matter where I looked I just couldn't find the red portal.

I like the gameplay for the most part, but the difficulty was just too much for me to finish. Frankly I find it shocking when I find games with such insane difficulty like this, cause I figure the author would have played through their complete game at least one or two times and seen any major flaws like that. I'm sorry but next time, if you're testing a game you've finished for the most part, don't just say to yourself "Well, I probably just suck at the game, others will probably do a lot better" Cause that's very unlikely to be the case. Or if you don't think most people will be capable of finishing it, it'd be nice to have a disclaimer saying something like "This game gets really fucking hard, do not expect to get to the end unless you're extremely skilled"

Aside from that, it's great. I love how you choose the different abilities for each level, from basic things like walking left or right, to warping around, levitating, and shooting bullets. (although for anything but switches, the bullets were rather useless) With the game-breaking difficulty though, I have to subtract 2 whole points from the score I'd give this game otherwise. Bringing it from 9, down to 7. Sorry hun.

Pretty good

Just wanted to let you know there's a glitch where he gets stuck in walls

A lot of fun, three things really bothered me

The first is the sensitivity of the controls. It was almost impossible to just tap myself over a tiny distance, so I would constantly run into spikes just trying to line up my jumps. When you press left or right, he should start moving slowly and accelerate to full speed over half a second or so.

Secondly, the melee radius of the spikes needs to be reduced. It really sucked to barely scrape through the corner of the block, where visually, there are no spikes, and die.

Third and final complaint, after activating the last skill, flash crashed. And all my progress was gone. I'm not playing all that again, thanks but no thanks.

Other than that, it was a great game, frustrating in all the best ways. Many of the levels took my preconceived kneejerk reactions to game elements (especially floor spikes) and turned them against me...

Takes way too long to fade in. This gets really frustrating when you die repeatedly in the same spot, then have to wait an extra 3 seconds every time for the level to fade in again and again. There should be an option to turn this off. Otherwise a great game though.

Very fun and aesthetically pleasing puzzle platformer.