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Reviews for "K.O.L.M. 2"

Awesomeness

Great game, Needs to be more though, im missing 4 letters but i can probably guess what it says. But i like the new stuff like the bomb, split, switch and others Im guessing the next one if there is going to be a new one it will start out with the siser either robotic or trying to escape then finding Robby.

I liked it...

But it's taking all my willpower not to give you zero because of the amount of rage you've just given me.
So, I got to the last screen with 11/12 letters, figuring if this was the end then there would be some way back to get the last one.
There isn't. I'm trapped. After playing this game for half an hour, there's no way back to find the last letter. So there's no way of finding out if I missed a secret ending.
If I'm wrong, please tell me.
If I'm right, then screw you. Let this comment serve as a warning to fellow completionists.

The-EXP, you ruined my student life.

You released K.O.L.M.'s first installation on the day I should study for my final exams, AND you did it again with this one. How am I suppose to read boring books when there is a sequel of the most perfect storytelling game ever waiting for me to play it?

Great game!

Can't wait for the third one!

Plus points on storyline, minus on gameplay

I have to admit, when I played the original KOLM, I enjoyed the game, but my first reaction was: "A platformer in which the main character is guided by an unseen female voice who later turns out to be evil - *yet another* Portal rip-off?
This time around, however, you definitely added a lot of depth to the story. KOLM II broke away from the basic "evil guide" storyline and added two new characters, probing into the backstory and raising a lot of questions. Why is Robert a robot? Exactly what kind of family does he have? And why does everything feel so post-apocalyptic? This game did a very good job setting a mood, from the unique camera perspectives to the music.

The story is the reason I liked this game and rated it decently well. Because honestly, the gameplay was lacking. In the original KOLM you had to work for everything - you even had to find an upgrade to be able to see properly. In this game, it feels like everything is just given to you - you start with triple jump and shooting abilities. Nothing posed a real challenge; the puzzles were easy and the enemies were a joke. I did like the 2 character puzzles, but I felt you only really got to use it to solve two or three decent puzzles. It was really short compared to the first KOLM, also.

So I think the story has improved to a degree that KOLM II warrants a recommendation, but I'm hoping that KOLM III is longer and more challenging.