Starts out great, becomes ridiculously frustrating
Let me clarify my previous review. (It got pulled because people get all butthurt when you criticize their favowite game.) This game really is a lot of fun for about the first two hours. Lots of colorful characters, good game play, nice graphics, decent music, lots of variety. But then you notice that you don't receive acheviements needed to further the plot unless you reach the goal AND come in better then last. You think, "gee, that's not very fair." Then you come to tracks that have ridiculous numbers of upward slants, or go backwards, and you think, this is getting frustrating and a bit gimmicky. Then you come have achievements that are intentionally unfair, like having to do so many inverts with a character that sucks at inverts or doesn't even have fucking wheels for christ's sake. And, oh boy, then the gravity gimmick level, which is literally impossible, happens. And, hey, how about a level that have upward ramps that intentionally drive you into rocks so you can die and go back to being last place? Or how about levels where you have to go around and collect so many suns or stars but, hey, just don't fall to far behind because, remember, all that hard work will be meaningless unless you come in ninth place.
And it's at this point that I threw my computer out and a window and decided that getting one hundred percent completion didn't mean that much to me and I will never ever play this game again. (Of course, all of this would be revealed if the designers decided to throw in a simple "Always number one' cheat. But I guess that's just asking too much. And, honestly, if a game needs a cheat to actually become enjoyable, to quote the internet, ur doin it wrong.)
But, now, the real question comes: Why would an obviously talented game designer do such a thing? Create a fun, colorful game that starts out breezy and enjoyable but, don't get too comfortable, it's a trap!, because it becomes a hair-pulling rage-inducing madness machine in the last act? Beyond the obvious answer (They're mean.), it speaks to a disturbing trend in games where the "challenges," getting some ridiculous one-hundred percent rating, means more to people then actually having fun or enjoying themselves. Gaming use to be an escape from a difficult world. But, now, they are a difficult world onto themselves.
Anyway, the point of this is: "Cyclomaniacs 2" starts out as a very addictive, enjoyable experience before you realize, too late, that the designers actually hate you. Thank you and good night.