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Reviews for "Infestor"

Very nice, but.

I just felt a bit bored because it wasnt really much of a challnge, i beat this in about 10 minutes. But this game was fun to play!

Very Nice

This is a great game, but i will have to say that it's way to easy.

Impressive...but there's room for improvement.

I have to say, this game was pretty enjoyable. There was nothing more satisfying than latching onto some random guy, controlling him to fight against his buddies, and then detonating his head after you're done. If you don't get some sort of pleasure out of that, you need to have your priorities re-assessed. The graphics are fine, in an artsy 16-bit sort of way, and the music adds character to the overall project.

On the other hand, I feel the concept has a lot more potential than the linear level-by-level puzzle-platformer that it's based in. The game was pretty easy, and didn't have a very good difficulty curve; I found that some of the later levels were just as easy as the beginning ones. Plus, the concept didn't make the most use out of the resources, and felt more like a trek back and forth to get the right guy to open the right door to latch onto a guy who could push some block, loop, repeat. As said before, it was very linear, and didn't offer much in the way of imagination as to how to solve puzzles.

If you were to make a sequel, I'd suggest a more "open" game, where each class has their own strengths and weaknesses, with the levels being more expansive with different ways of completing them. That's the kind of game that fits the great concept you've come up with; giving the player resources, and then letting the player figure out for themselves how to go about completing the game, instead of being led by the nose on one path and one path only.

Wow

This should be featured on the front page.

Too easy

It was a good concept and whatnot, but too linear to be challenging. Since most things are already set up for you to accomplish, there's not much to do other than trial and error (trying to make that jump you missed or shooting at that robot that killed you the first time). It's clear that a lot of work was put into it, but the linear format and "power-up/class" concept don't mix well