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Reviews for "Villainous - Tower Attack"

Good concept, poor execution.

I simply feel that this game could have been something good. The upgrade system is down right disgusting. I find myself grinding on lower level cities for money to buy upgrades, which makes the game SEEM longer. I've made it to like level 8 or whatever and have 0 interest in continuing forward. The upgrades are far too expensive and give very little upgrade. It's like "ok buy the units first, grind money and buy the army size upgrade to max, then do whatever". That's my guide to this game. Very very very boring game once you actually start playing it. Furthermore I hate the fact that your units do not reset each wave. I had the giant turtle walk in with oh say, 25% hp or much less probably onto wave like 3(leading a group of 4, this was an earlier level). he had a healing priest and goblin tailing him. (The other goblin died that was in front of my turtle). I spam the spells but they become far too expensive to rely upon to "shut down" the defense towers. I find myself simply looking at another game that substitutes "grind playtime" for actual playtime. If it wasn't for the level of grinding you need to do, everyone would slam this game for being too short I'm sure. Sorry but you get an honest 4/10 and a 2/5.

Outstanding!

After around three hours of playing, I can do nothing but look back at how much I utterly enjoyed this game. I completed the entire game and collected all the medals. I now feel an overwhelming obligation to congratulate you on your work.

Unlike a lot of recent flash games, this stands out to me for more than one reason. But the point that appealed to me the most was that it is obvious you put a huge amount of effort and planning into the design of the game mechanics. The upgrade system was immaculate and all of the minions complimented eachother perfectly. More specifically; deciding on which upgrades to invest in and experimenting with different wave combinations became a huge and thrilling part of the gameplay. Also, the controls were simple and yet very well implemented.

The gameplay was simply stellar and you did a really great job polishing the work into what it is now. The tutorial was well designed and not at all obtrusive. The artwork is simple, but very fitting and consistent. The music tracks were very well chosen and all complimented eachother (and the game) nicely.

There is almost nothing that I can fault in this game. I felt as though the upgrades were actually a little too powerful towards the end of the game (when you had purchased almost everything). Aside from that, everything else is trivial.

The game was immensely fun, addictive and satisfying, all the way throughout. Not only was it original, but it was implemented to a degree you would expect from larger game developers. I really wish I could rate this game higher. Great work!

Really addictive and challenging

Though this isn't the first time I've seen it, turning the tables around on tower defense is a really fun concept, and it's explored very well here. The visuals are crisp and attractive, the tutorial is great, and the branching upgrades are really fun to flesh out over the many levels. The best thing about the gameplay is that it doesn't make failure an annoyance. Replaying levels is a major aspect of the game, and whether you have success in sacking a village or not, you're always gaining infamy, and pushing your progress forward. It's a fantastic solution to the frustration of a close defeat.

All in all, great job here. I'll be playing it to completion, no doubt. Any flash game that can demand that kind of attention is a great one in my book.

error alert

this game has many sublevel bugs that mess up your connection itself. occasionally exiting out of the game, kinda annoying

not very fun

I don't mind a little strategy but this game is ridiculous. tank,golem,priest(not a monster by the way)gob,gob,bog warlock,gob,gob, golem tank. Anything else and you practically die by the third wave. upgrades are expensive and make you feel cheated for buying them. 1k gold for "1" extra point of healing? wtf. Then the more you use a spell the more it costs meaning eventually if someone does make a winning combo it will eventually have to end because the cost will go past the mana limit. I feel very unfulfilled playing this.