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Reviews for "Mega Miner"

not as good as motherload

it seem the same. im going to go play motherload.

This isn't motherload.

On its own merits this game is decent.
Is it like Motherload? Yes, the same way that every tower defense game is like any other. In this you mine for minerals, in Motherload you mine for minerals. Same deal, different flavor.
After playing this and reading many reviews I went and tried Motherload. Mega Miner trumps Motherload, no question. Graphics/controls are WAY better in Mega Miner.

My only real problem with this game is how SLOW it is. Especially at the beginning. I could easily spend half of my fuel tank just getting to where I had previously been digging. Too much of the game was spent gathering JUST enough minerals to make a profit after fuel costs.
It isn't until you can afford a well placed teleporter that things really take off.
I would also prefer better descriptions on the items. I was confused at first about how the teleporter worked. Worrying that it would cost 1500 to have a one use to the surface.
I wsa quickly addicted despite any downfalls and finally finished all missions.

I have all mision complete!

Excelent killer time game!
Interesing and easy... for relaxing...
hm...
owerheating...
owerheating...
notebook shut down...
aw...
again... with more saves :)
and dont forget for teleport

Hmm.

Not bad but not entirely original, seems the creator took ideas from Motherload and Minecraft then put them into one game. Still fun in its own way.

A few small issues.

Enjoyable, but with some noticeable problems.
1. For some reason the map gives you a wider view than your normal view does, allowing you to see where minerals are on your map while the spaces are still covered by the black unknown. Basically kept the map up the whole game as it was infinitely more useful than the standard view. Sadly the map also block a large portion of the right side of the screen, so any digging done at that edge of the map is obscured. Map should be in a corner, not on the centre side.

2. Despite what the mechanic would tell me the price of repairs were, the actual price was always 25% more(i.e. mechanic says $1000, end up losing $1250). Must be a goof in your calculation for the repair itself.

3. For some reason, after buying the first gas tank the game would flash the low fuel warning after losing only about 20% of a full tank. Once I bought the next one the issue stopped though.

It is nice to see a game that rewards players when they earn achievements, and really the only thing that I think hurt this game was there was no goal in the end. It's fun to just dig around and such, but I was kind of hoping I'd find something at the bottom of the dig besides just a wall. Some sort of story-important event might have been fun to tie the game together, with an infinite mode playthrough after you "beat" it. Also would have liked to see an upgrade tree for your range of vision so you could see farther and spot the rare items without quite so much busy work.