00:00
00:00
Newgrounds Background Image Theme

Static73 just joined the crew!

We need you on the team, too.

Support Newgrounds and get tons of perks for just $2.99!

Create a Free Account and then..

Become a Supporter!

Reviews for "Droid Assault"

Yawn.

Another twin-stick shooter. How exciting. This is a competent, well-made shooter, with tight controls. However any positive qualities this game may have are negated by the fact that this genre has been utterly swamped with imitations and cheap titles to the point of being irrelevant. In conclusion, Droid Assault is a quality game based on a tired and worn-out concept and as such isn't worth my time.

Hellz ya!

I love it and want mo ov it! Great all around concept. Can't really say anything negative about it but havnt beat it yet. Love the many types of guns. Great job!

Good Job

Really liked the game, and since you're my programer I think you should know, that I've killed a lot of robots (American Psycho - Robot Edition).

I have to admit that starting out I thought this wasn't going to be overly exiting, but after killing many, many units it started to grown on me. The controls were simple, and the AI wasn't overly smart, so dodging units was an easy task on all levels. Since I'm not a huge fan of aiming I just went with homing missiles, and upgraded them getting max bombs and easing through each level. Granted you have to replay each level a lot, but level 13 was a cakewalk with a bomb, so I was able to play it 30 times and be set for many rounds ahead. That's really the only drawback to the game, that you can play one level indefinitely without having to leave once you've beaten it. After 30 quick rounds I was set, and breezed through the rest of the game with only a few deaths.

The design of the units is kind of bland. Most of the mines are nothing more than red dots floating around the screen, and my droid, while somewhat detailed, was nothing more than a circled shape flying around the map. I felt a lot more could of been done with the design, especially the players unit.

I did enjoy the magnetic block collector, but disliked the fact that they would disappear if I didn't collect them soon enough. This was an issue when I would bomb all the units (causing a lot of lag) and tried to gather up all loot from my kills. On the subject of the bombs, they are way too powerful. I could clear out just about everyone on the map with a bomb, and they wouldn't even be on the immediate screen. I would just set the bomb off, and run around and kill everyone with the shockwave. The bomb should just kill everyone on the screen, or have an immediate radius of distruction, otherwise I'm taking out almost everyone in one glorious shot.

Very good game, and the controls are very easy to use, so that's a plus. Even the upgrade center was easy to navigate. My only issue is that there are so many weapons, but most of them aren't even worth buying from the description that is given. Once I saw one that said I just had to fire and it would do the work I was sold. Also enjoyed the fact that I could bounce between all of the weapons I had previously purchased. Good work, and I look forward to another version

fun

haha

Now for level tw-. . . wait what?

The game looked good, and I was pretty psyched to play it so I went on Hard. Once I saw that it was expiriance based I decided to stay on level one for a couple of days and get my strength up. Only to be slapped in the face with a 'the goal of this game is to finish in the least amount of days as possible' notation AFTER the stage select screen.
So then I restarted, to find out that the game autosaves from the start, even if you start out on hard, then select easy; you keep the same guns, metal, and days as before. This needs to be fixed, because it's not only inconvenient, but anyone can now say that they beat the game on hard, even though they just jumped through the entire game on easy mode.