...couldn't finish it.
I like the concept, using math to complete several sequences of stages, and the art is nice and dynamic.....
That's ALL that I liked about the game., here's what I didn't
1: The Hit zone is so damn screwed up...multiple times I would throw a "sign" weapon at a number...to have it do one of 2 options...land right above or beneath it, or completely OVERshoot it. (Sometimes the would undershoot them and leave me needing to restart the entire level, but I blame that on my incompetence on that part.)
2: They see me on the ladder, even though I should be completely out of reach of NORMAL sight....not so bad with one enemy, but when you are blocked from the bottom by an enemy, and another enemy at the top is coming, it would be nice to not have this irritant making it even more complex than it should be.
3: (Concept of enemy attacks) In the animations done by fallen number speech bubbles, you can clearly see that the Enemy numbers are CHASING the other numbers...so why don't they chase you/me? It's awkward that they just stand there, staring at you from a couple of feet away, pointing a HUMONGOUS spear at you...
4: Jumping...platform jumping is not this game strong point, and is better left untouched and just rely on ladders. I recall that one of the earler levels killed me at least 7 times, just trying to get to a slightly higher platform, and I of course wouldn't make it and fall into spikes when trying to get back up, because the jumping is HORRIBLE!!!!!This happened multiple times, like I said, before I got lucky and continued.
5: Final annoyance, the camera....
I HATED IT!!!!!!!
Normal---you can't see 5 feet in front of you
Zoomed out---you can't move, but can see everything.
Solutions: Either make Normal at least twice as big and allow movement during zooming out, or remove it completely and keep the zoomed out as the default.