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Reviews for "Normandy Survival"

Needs a lot of work

I find it sad that while it does have a basic premise of "survive and kill this many to beat game" it lacks a whole lot to this game in a lot of ways.

First is if you have a Newgrounds preloader there really shouldn't be some ad that plays for some reason. The game takes a very short time to load anyways. Then the buttons on the menu could possibly use work such as being smaller and a little less sloppy looking. Could possibly just have the text be the buttons actually, not too awful hard to do in flash even though coding takes awhile.

The lack of music is very bad or any sound at all for that matter. Could add some war music that plays while you are trying to survive against the 750 soldiers you need to kill in this games. Then while playing I think the sound of walking and gun shots would also be a nice addition to this game and make it slightly more entertaining to the audience.

The gameplay seems pretty simple since you can just hold either left or right and both together and just shoot in both directions as well. Although I only managed to survive up to 120 before I died. Adding some health packs that fall from time to time is also another thing to consider here.

Storyline is somewhat original and focuses on World War II which I suppose is interesting in this one.

Overall, just needs to have a lot of work done.

Review Request Club

austinplaneboy responds:

The ads are to help support me so I can afford the full version of Adobe Flash CS5.5 and make much higher-quality games (development time on this game was restricted by a 30-day free trial). Although even with them, plus revenue from both MochiMedia, and kongregate.com, I've still barely made any more than about $2.25 or so. When I can, I'm thinking about making a "Remastered Edition" with all graphics and gameplay elements updated-with sound, and an intro video, too!

Great for 1st, but repetitive and boring

Congratulations for making your first game alive, but as I see it, it still requires a lot of work to become interesting.

I didn't find any instructions on what buttons to use, so I had to figure them out myself (tried to use mouse at first, didn't work). Also the only thing you have to do is press left-right and hold down shoot button. Until you have 750 kills. That's just so boring that I did quit when I reached 30. So you need to be a bit more creative there. Make some platforms, add different units, flying enemies etc.

Good Luck making it better and becoming a better creator!

austinplaneboy responds:

Well, I updated the game a couple days ago so the enemies would come from both sides. That definately made it hard enough for ME. Thanks for appreciating my effort, though. :) The more support I csn get, the sooner I can get the full version of Adobe Flash CS5.5. Once I get it, I'll be sure to start working on a MUCH better game.

Good game!

Your first game was awesome and you deserve a 5/5!

austinplaneboy responds:

Thank you!!! You're awesome! Now, I shall add you to my "Awesome People" list. ^_^

Great job.

The only thing is that the art was a little mediocre. But I have an offer, want to do a game, like a sequel to this, and I'll help you by doing the art, how does that sound? It would be great to work with you on a project.

austinplaneboy responds:

I'd be honored! The only problem? I made this with the 30-day Flash trial-and it ends today. That's why I am trying to get as much support for this game as possible. That way, I can put ALL ad revenue made from my game (from Newgrounds, Kongregate, and the Mochi Games Network) together to pay for the full version of Flash. So, thanks for the compliment! :) Remember to spread the word of my game for support, and when I get the full version of Flash, I will DEFINATELY contact you about a sequel with your help involved. Thanks! :D

i must say

for start. thats a pretty great work!

austinplaneboy responds:

Thanks! Here's a little bit of gaming-words-of-wisdom I just came up with for all you great players:

We developers create the games, yet it is you players who make them what they are.

A game without players who support it can not stand. YOU are the people who decide the overall fate of the game, and perhaps, even the developer himself.

While we developers (or authors, depending on how certain developers divide up the work) invent the story, it is you, the players, who are the inspiration for the stories we invent (at least, as long as you guys are PM-ing us with you suggestions).

Were those good words-of-wisdom? I'm not really the kind of guy who usually writes stuff like that? They still make sense, though-I think...