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Reviews for "Zombie Crypt"

Great idea

I love the concept even though I didn't have anyone to play with right now, I can imagine how good this is in co-op. However I enjoyed it too much despite playing alone xD. Good job on keeping the difficulty on high level, it makes the game more challenging but in my opinion the hitbox should be smaller.

I believe developers don't usually make (same keyboard) co-op games because of the risk of getting low ratings from people that don't have someone to play with even if the game rocks. So grats on taking that risk and making a nice game.

ThomSip responds:

Thanks you very much sir.

However the game was meant to be played by one person ;)

Go Team, Go!

I REALLY liked controlling two characters at the same time. I wouldn't say it's an "original" idea, but it was very refreshing and very fun. I admit I had a tough time passing a few levels, even after I knew how to solve the puzzle. A part of me wishes there was some sort of "checkpoint" type system for a few of these levels. But, I honestly think that may take away from the game. As others have said, the minor issue of collision detection, and introducing the elements a bit would be nice. But overall I really enjoyed it.

Perhaps with a sequel, get into a story. Who are these characters? Why Are they here? What's their goal? Etc. I think you have yourself a winner here!

ThomSip responds:

thanks for the tip :)

I'll see what I can do

Great game.

The controlling was good and the way you had to use your brain to figure out how to pass each level was great.
The only problem I had was that lvl. 11 was much harder than lvl. 12 (at least, in my opinion.)
Other than that, it was good!
9/10

very inventive

phenomenal concept. multitasking at its best. it requires some forethought and some quick thinking if you walk into something you didn't foresee. I'm a very big fan of the layout, the level design, the puzzle economy, the dynamics of character/environment interface. the zombie carrot-on-a-stick pressure moments... really well formulated.

Challenging and inventive

Quite hard game, but it's still possible to finish all levels :) Great idea, nice graphics and difficult riddles. The only problem I found is imprecise collision detection which is a bit frustrating on level 12 where distances between monsters and walls or spikes are very short.