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Reviews for "Inverted Y"

nice concept

but you need to work some bugs out, atleast the ones i noticed were with the falling platforms sometimes they dissappear if you respawn.... and movement speed improvement would be welcome :)

Ehh...

Im giving it a 4 purely for effort, and the music. The game play was abit simpilistic and not very challanging, got rather boring fast, and the story felt dull to keep up with. i liked the feel to the game, but it just felt lacking in something deserving of the front page.

2/5

I love the concept and idea behind the game but because of the fact that it got hard very quickly it was not much fun to play.

religion

this has really really strong religious undertowns... not that im complying

but this game is a little to hard for this style, my advice is when making a game like this (feelings game) you want it to be easy so people can just walk through and get the nice message. i dont want to be getting annoyed by the levels and miss out

... meh.

It wasn't an absolutely awful game. The words used as shapes was neat, but has been done before. The mechanic was.. well, it just got old way too fast. The graphics were weak (understandable given the game) but for some reason I experienced slowdown and inconsistency in whether or not I could shift the world while jumping.

Whiiiiich is a bit of a problem since your entire game revolves around doing exactly that. The puzzles were more or less rehashed time and time again, and the eerie atmosphere (which I liked) somehow didn't seem entirely appropriate.

Another issue is the jumping. When your game is a platformer, a -friggin' platformer-, you want to be able to jump more than a couple of inches. Which is a major problem since every jump is almost too wide for you.

But finally, my biggest complaint is the environment. It looks neat, with the orange/black aesthetic, and the words-as-shapes concept is neat. I've liked it in a lot of things. But the sections that involve things that blink in and out of existence (blocks, the little X's popping out of the ground) are killer, since even memorizing the pattern is a pain since they're hard to dodge given the bad jumping height. And then you're respawned to the back of that section. Ugh.

It all sounds overly critical, I know, but it honestly all boils down to my complaint with the jumping. The story is neat, the aesthetic is kind of cool, and the mechanic is pretty awesome, even if it only lends itself to copying the same puzzle multiple times, just with more environmental hazards.

Just work on that jumping. Couldn't even get to the end of the bloody game. Got stuck in that area with the pinwheel of Xs, and totally gave up when it bounced me back to the beginning of that section when I got to the tunnel with the other pinwheel of Xs.