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Reviews for "Newgrounds: Retaliation"

repetitive

You do the same thing over and over again (Shoot, shoot, and more shooting). You can plaster a popular NG character in your game but if the game doesn't offer much then people lose interest. The reason why people will rate it 9 or 10 is because it has pico. They're oblivious of the repetitive gameplay. I'm not trolling I'm just stated my opinion.

boring slow and almost unresponsive

The gameplay was boring and offered little challenge at all. The controls were totally next to useless and half the time i would not jump correctly.

This game kinda sucks....sort of.

As far as mechanics go, this game is solid. The animations trigger smoothly, and the controls "work". The problem is that it doesnt play well. This game has an innumerable body of annoying and often lethal glitches, bugs, and lags. Jumping is always a crapshoot, touching walls is a death sentence, and doing anything on a sloped surface is just plain bad luck. The levels, though artfully designed, dont lend themselves to this type of gameplay, and would work out alot better if they were flatter. The AI is not spectacular, but then again it doesnt need to be. The bigest problem is by far the slow control response speed, which often gets you killed (speaking of, there is no real way to tell how close you are to death, the damage numbers seem pretty arbitrary). The good news is that this game COULD be made into something better, as I mentioned before, its assets and animations are solid, it just needs vastly better gameplay.

meh....

The art was good..... and that was it.

So many complaints.

First of all, it was an interesting concept, but the controls are shit. It takes Pico about 10 minutes to stop running and then 5 minutes to turn around. He can't shoot enemies that are coming up an incline and why the hell does he stop dead as soon as he hits the ground after a jump? Is he a cripple now? Very disappointing for a Pico Day game.